

Before I go on about the Vertical Scrolling SEUCK. I'd like to say a huge thank you to all of the entrants who participated in the 2010 Sideways SEUCK competition earlier on this year. Because of the motivation of various C64 fans out there, I have decided to run a vertical scrolling SEUCK competition, through until November. Yet again, a huge thank you to all Sideways SEUCK entries.
The Shoot 'Em Up Construction Kit was made back in 1987 by Sensible Software, and created a cult of games creators in the past. There were various SEUCK classics released to various C64 magazines for inclusion on their cover tape or cover disk. There was also a huge myriad of SEUCK games that were released into the Public Domain. Some games were good, but others were very bad. We even saw some real classic SEUCK games that had major enhancements added. So as a prize for the 2010 Sideways SEUCK competition. I added a new front end on to the winner's game, and added power ups to their game as well as mastered the game as a commercial look production. Now for the SEUCK compo, we are doing it all over again.
The Shoot
'Em Up Construction kit has been used to do various clever and fun
tricks, which made the game more fun to play. Imagine this, writing a
3D driving game, using SEUCK, where you had a certain amount of
distance to travel to win the game, and cars and other enemies try and
stop you in your tracks. Well, that was SPEED DEMON, a classic Public
Domain game which was written back in 1994 by R.Chenery. The
player's area was limited. Graphics were nice, etc.

More racing games ... Nice!
Talking
of driving game with SEUCK, there have been two attempts at making a
driving game, using this classic utility. Well, these things seem to
not be done much. However, Driver by MombasaJoe (Pictured left) and
Road Course by WEC (Pictured right) shows examples of possible racing.
There's no shooting going on, but Road Course probably has to be one of
the best of SEUCK driving games. Driver's also a good game to my
opinion as well.

Action packed futuristic blasters ...
Faster than light!
Many
futuristic and space war based games have been done to their death, but
there have been some great ones in the past. Back in 1992, was Tau Zero
by Alf Yngve (Pictured left), in which was a fast paced arcade shooter,
in which you have to blast those hostile aliens and try to reach home.
Alf did do some other games, quite similar, such as Tau Omega and also
Border War and Border Blast. Every single game was awesome. However in
2000, Frank Gasking released a thrilling futuristic blaster called
Synetic (Pictured right) in which was enhanced with a new front end,
additional tweaks, etc. The game was very good, and one of the best
ever SEUCK games I saw in the past.

Enter the world of the strange and bizarre
... !!!
As well
as some awesome futuristic blasters, and driving games. There have been
some very strange SEUCK games. The first of which was Critters
(Pictured left) by K.J.N, a lemon 64 contributor. This game was written
back in 1995, but never got released until 2009. This was a cute game
sort of inspired from creatures. The game starred Ralph, a rodent type
of creature, whos teleporter broke down. So he enters the world of
nasties and has to try to get through to the correct time zone. Quite a
tricky game but worth playing if you love cute games. But wait ... The
topic here is the strange and bizarre ... Now imagine this. The very
first ever lick 'em up?. During my student years, as well as studying
Information Technology First Diploma. I played around with SEUCK and
created Nyaaaah! 3. This game had a funny style back in 1996, and it
made an appearance on the Fanzine, Commodore Zone's cover mount. The
game idea simply was to guide Snodge the Biblet around the park,
rescuing his friends and licking the evil biblet clones to their own
doom. Because of the success of the licking madness, Nyaaaah! 4 and
Nyaaaah! 8, 9, 10 and 2003 all were lick 'em ups.

Other
memorable and enjoyable SEUCK games I remember in the past were as
follows:
Aquablaster (Released on the
Commodore Format power pack 19 - A fast paced underwater game for 1 or
2 players. No why the heck did they change their loader system to a
boring clock on a black screen. I preferred Novaload :o))
Monster Mash (Released on the
Commodore Format power pack 31 and power pack 40 (As Monstermash
Editor)- A prehistoric shoot 'em up released in two different formats.
They used Novaload this time round, except for the editor, which was
that boring clock.
Blue Encounter (Released on
Commodore Force Reel Action tape #12) - We were treated a-plenty with
Gremlin's classic Bulldog, and Jon's Easy Lives. But on the flip side
of this tape was a nice looking Blue Encounter game. Graphics were all
blue, but the game was fun.
COPS (Released on Zzap 64's
Megatape 35) - Eurocity's crimewave was big in this game, so it was up
to the coppers to go and clean up the city. There were plenty of
thrills and spill with this classic Alf Yngve game.
Shotaway (Released on Zzap 64's
Megatape 18) - This was a very nice grey-scale game with some really
excellent graphics and quite fun game play. Written by WEC. Everything
was nicely detailed and long lasting. Sub
Burner was another classic by the same author, which was an
updated version of Outtake 2
(Zzap Megatape 20).
House Case (Released on TND's
contributors page) - A spooky, but fun SEUCK classic, which was written
back in 1995. Unfortunately the game never got a proper release through
Commodore Format because there was no room on the CF 58's covertape.
After
issue 61 of the magazine. It was the end. CF finally folded its pages
September 1995!
Road
Course made it on to the CF 60 cover tape, before the magazine
folded.
How not to write a SEUCK game - and sell it!











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