SPACE GUN

First and foremost many thanks to Andrew Fisher for kindly lending me
this Cartridge to review! Controls, this is a one-player game
controlled by a joystick in port 2. During the titles moving the
joystick selects music or sound effects, fire starts the game.
In-game moving the joystick moves the gun sight, fire button shoots
your gun. Successive Presses of the space bar cycle through any weapons
you have collected, pressing fire on the gun sight joystick fires that
weapon.
Gameplay:
Travel through the corridors of the spaceship and the barren planet
surface searching for trapped hostages who must be rescued. As
you pass walls certain shapes appear on them, shooting them will give
you some of the following pick ups: A Flame-thrower, A Grenade, A
Blade, A Freeze-gun, Body Armour, Red Tube - This gives you extra
energy units! Yellow Tube - Restore your full energy. If a
weapon is continually fired its recharge rate will drop and its
firepower will become less effective. The weapons recharge rate
will increase if firing is ceased. In certain parts of the game
you encounter large guardians who must be destroyed before you can
continue. You will fail your mission if you lose your energy or
if you lose all your hostages. On some implementations you have a
choice of direction to travel at certain points of the complex.
Select a direction by shooting the appropriate arrow that will appear.
Status and Scoring
Displayed on-screen are the current score, the time remaining to
complete the current section and the number of hostages on that
section. A hostage icon will blink if they have not been found,
filled if they have been rescued or crossed out if they have been
killed. At the bottom of the screen is a radar display which will
reveal some of the aliens in the vicinity and for the current player
taking part a display indicating the current number of special weapons
in their arsenal and which (if any) weapon is currently selected, the
current energy available to the player is shown as a segmented bar and
the current recharge rate.
CREDITS
(C) 1991 TAITO CORP. All Rights Reserved.
Conversion by Images Software Ltd
C64 Version Programmed by Tom Pinnock
Graphics by Andy Pang, Chris Edwards
Music by Sonic Projects
(c) 1992 Ocean Software Ltd
Cartridge Info
As regular readers of Commodore Scene will know I was fortunate enough
to attend the
CLASSIC GAMING EXPO
in
CROYDON a few years
ago. I bumped into
FRANK GASKING
& MATT ALLEN. We discussed this game at length.
First of all I can tell you that this CARTRIDGE is quite rare,
according to MATT the rarest OCEAN Cartridge game is the version of
DOUBLE DRAGON that they released in the early 90's. So this is
the 2nd rarest Cartridge game that OCEAN did! Next I can tell you
that the Cartridge version is missing a level!?! How is this
possible? I can't believe it! How do I know this? Are
probably all questions you are asking yourself. Well if any of
you read ZZAP! 64 I'm sure you remember the covertapes, Issue 27
contained the full Level One of the game. Ocean were one of the
few Software houses with the guts to try and develop Cartridge games
for our machine, so clearly they were doing there best to publicise it
giving away a nice taster of the game like that. But enough
waffle, what do I think - Well in a lot of ways this game reminds me of
Operation Wolf crossed with the film Aliens. The gameplay style
is exactly like Operation Wolf, you the heroic player blasting seven
shades out of the enemy and collecting weapons to help you. The
aliens and enemies come at you in all sizes, I particularly liked the
face huggers that scurry along and then jump up and cling to the screen
until you shoot and kill them. Also doors will open and a large
alien will burst through-scary stuff! Make no mistake, This game
is tough but darned enjoyable with it. A special mention must go to the
music, there are some excellent tracks, the title screen is wonderfully
eerie, and the in-game tune really sets the scene and gets the heart
pumping! Presentation is of a usual high Ocean standard, each
level is introduced with a small but detailed picture and text to
accompany it, very nice even if Ocean had used the same sort of
technique in another of there Cartridge titles, namely
TERMINATOR 2...
CARTRIDGE or
DISK? Which is best, there's only
one way to find out - FIGHT!!!
I'm gonna stick my neck out here and say go for the cracked Disk
version -
ILLUSIONS have done
a marvellous job and you get to play the game with all the levels
included as it was intended. Also it features a snazzy
intro-screen by them and a Trainer Option for extra lives and weapons
etc. I'd still love a copy on Cartridge though... Its such
a shame Ocean didn’t include that first level, it makes the gameplay So
much harder than need be and will probably put a lot of people off
playing it. I believe the missing level is due to lack of
Cartridge Memory, strange really when
SYSTEM
3 were doing
LAST NINJA REMIX
and
MYTH - a One Megabit
Cartridge!!!
There was also a version of Space Gun avaialable on tape. Loading time
took a while, but when you get into the game, you would have a great
blast. - Richard
Next Time on Cartridge Corner - Another excellent Ocean game, wait and
see what a beauty I have for you!