
# Please enter the commit message for your changes. Lines starting
# with '#' will be ignored, and an empty message aborts the commit.
#
# On branch master
#
# Initial commit
#
# Changes to be committed:
#	new file:   C64/2x2charset.prg
#	new file:   C64/gamechars.bin
#	new file:   C64/gamesprites.bin
#	new file:   C64/random.prg
#	new file:   C64/sprites.prg
#	new file:   C64/testattribs.bin
#	new file:   C64/testchar.bin
#	new file:   C64/testmap.bin
#	new file:   C64/testmusic.prg
#	new file:   C64DebuggerSmbls.dbg
#	new file:   C64Debuggerbrk.dbg
#	new file:   CleanUp.bat
#	new file:   LI3.asm
#	new file:   LI3.asm_tmp
#	new file:   LI3.dbg
#	new file:   LI3.prg
#	new file:   LI3.sym
#	new file:   Lets_Invade_3.cbmprj
#	new file:   Lets_Invade_3.cfg
#	new file:   Lets_Invade_3.gitignore
#	new file:   Work Files/Screen1.ctm
#	new file:   alienbulletcontrol.asm_tmp
#	new file:   aliencontrol.asm
#	new file:   aliencontrol.asm_tmp
#	new file:   asminfo.txt
#	new file:   bak/C64/2x2charset.prg
#	new file:   bak/C64/gamechars.bin
#	new file:   bak/C64/gamesprites.bin
#	new file:   bak/C64/random.prg
#	new file:   bak/C64/sprites.prg
#	new file:   bak/C64/testattribs.bin
#	new file:   bak/C64/testchar.bin
#	new file:   bak/C64/testmap.bin
#	new file:   bak/C64/testmusic.prg
#	new file:   bak/C64DebuggerSmbls.dbg
#	new file:   bak/C64Debuggerbrk.dbg
#	new file:   bak/CleanUp.bat
#	new file:   bak/LI3.asm
#	new file:   bak/LI3.asm_tmp
#	new file:   bak/LI3.dbg
#	new file:   bak/LI3.prg
#	new file:   bak/LI3.sym
#	new file:   bak/Lets_Invade_3.cbmprj
#	new file:   bak/Lets_Invade_3.cfg
#	new file:   bak/Lets_Invade_3.gitignore
#	new file:   bak/Work Files/Screen1.ctm
#	new file:   bak/alienbulletcontrol.asm
#	new file:   bak/alienbulletcontrol.asm_tmp
#	new file:   bak/aliencontrol.asm
#	new file:   bak/aliencontrol.asm_tmp
#	new file:   bak/asminfo.txt
#	new file:   bak/build.bat.txt
#	new file:   bak/buildit.bat
#	new file:   bak/cleanup.txt
#	new file:   bak/gamechars.cst
#	new file:   bak/gamecode.asm
#	new file:   bak/gamecode.asm_tmp
#	new file:   bak/gameirqs.asm
#	new file:   bak/gamesprites.spt
#	new file:   bak/irqs.asm
#	new file:   bak/irqs.asm_tmp
#	new file:   bak/li3_crunched.prg
#	new file:   bak/macros.asm
#	new file:   bak/macros.asm_tmp
#	new file:   bak/macros.dbg
#	new file:   bak/macros.prg
#	new file:   bak/macros.sym
#	new file:   bak/playercontrol.asm
#	new file:   bak/playercontrol.asm_tmp
#	new file:   bak/pointers.asm
#	new file:   bak/pointers.asm_tmp
#	new file:   bak/pointers.dbg
#	new file:   bak/pointers.prg
#	new file:   bak/pointers.sym
#	new file:   bak/variables.asm
#	new file:   bak/variables.asm_tmp
#	new file:   buildit.bat
#	new file:   cleanup.txt
#	new file:   gamechars.cst
#	new file:   gamecode.asm
#	new file:   gamecode.asm_tmp
#	new file:   gameirqs.asm
#	new file:   gamesprites.spt
#	new file:   irqs.asm_tmp
#	new file:   li3_crunched.prg
#	new file:   macros.asm
#	new file:   macros.asm_tmp
#	new file:   macros.dbg
#	new file:   macros.sym
#	new file:   playercontrol.asm
#	new file:   playercontrol.asm_tmp
#	new file:   pointers.asm
#	new file:   pointers.asm_tmp
#	new file:   pointers.dbg
#	new file:   pointers.sym
#	new file:   variables.asm
#	new file:   variables.asm_tmp
#
