    ... welcome to >>> let's invade 3 <<< ...   code, graphics, sound effects and music by richard bayliss ...   (c) 2025 the new dimension ...   written exclusively for scene world ...   plug a joystick into port 2 ...   use left/right to select in game sound option ...   pressing fire will commence play ...    our galaxy is in danger from a threat of an alien invasion ...   your mission is to battle wave after wave against the alien invaders that come towards you ...   unlike the famous space invaders, these aliens will behave in a different manner when attempting to reach your area ...   they can also drop bombs as well ...   in order to defend yourself, you can simply blast away the evil aliens with your hyper laser defence space cannon ...    you will score points according to the type of aliens that have been shot ...   beware though, the alien invaders will get angry and move faster per alien shot ...    the darker the colours, the weaker the aliens are ...   the lighter the colour, the more hits are required to destroy an alien (which of course will change its colour to a weaker colour) ...   shoot orange alien invaders for power ups or bonus points ...   these power ups may be either beneficial to your cannon or the aliens themselves ...   shoot purple aliens for a close encounter ...   this will kill all alien bombs for a bit and launch a flying saucer at the top of the game screen ...   shoot the alien saucer dead for a possibilty of scoring extra points or extra lives ...   a wave is complete after you have shot all the alien invaders on that particular level ...   lives are lost in two different ways ...   1. a bomb hits you ...   or 2. an alien (or perhaps more) reaches the cannon's area, causing an invasion ...    you have three lives in total and there are 40 waves in which to battle through before you can win the fight ...    can you save the galaxy or will it be too late? ...    good luck ...    you will need it! ...     let's invade 3 is the final in the exciting let's invade saga ...    it was made to cover part of scene world's game coding feature 'let's make a c64 game' ...    this game was developed using the following tools: ...   for graphics i used charpad v2.7.6 and spritepad v2.0 by subchrist software ...   for making music i used goat tracker ultra v1.5.5 by cadaver and jason page ...   the sound effects were self-programmed in assembly ...   the game was fully programmed and developed using cbmprgstudio v4.6.0 with aid of kickassembler v5.25 ...   finally it was crunched with dali by bitbreaker ...    now that wraps things up ...   i do hope you have loads of fun playing 'let's invade 3' and look forward to new games by t.n.d that will be coming later on this year ...   press fire to play ...                             