Entry
#1 - The Dark Within
Rank: (11th Place)
SEUCK Version: Standard
Game by Pievspie/Rubberland Studio
Music: by Pievspie/Rubberland Studio, The Syndrom/TIA (Intro)
Tape loader: Martin Piper + Richard Bayliss


Instructions:
Battle
your way through the darkest most fearful place imaginable your own
mind clash with repressed
memories, career struggles and personal vices to overcome the ultimate
foe yourself so climb aboard the 'mind craft' and prepare to face The
Dark Within.
COMMENTS:
-
average
- Too easy to finish, and the background graphics look too simplistic.
- It looks like the author of this game doesn't have much experience
with SEUCK... I hope to see something better in the future!
- this one really kept me going
- A tongue in cheek blaster about memories and life. :)
- hmmm...
- Looks OK, needed more work on the sounds. This style of game has been
done before, so it wasn't for me.
Entry
#2 - Dante's Department Store
Rank: (9th Place)
SEUCK Version: Sideways SEUCK
Game by Pievspie/Rubberland Studio
Music: by Richard Bayliss
Tape loader: Martin Piper + Richard Bayliss


Instructions:
A shopping horror. Two worlds
have clashed
into a department store. While you're out shopping, you are having to
fight against assorted demons from another dimension. Pick up bargains,
and shoot the demons into oblivion. Get the hell out of the stores
before it is too late.
Comments:
- gives
me headaches
- A very original idea, but the game is slow paced and too easy to
finish...
- I like the strange and absurd sprites, though the game seems to be a
bit rushed...
- Graphics are not bad. The concept is hilarious, Imagine defending
your shopping trips from horror creatures :)
- hmmm -1
- Pretty tough but works OK, with a little work on avoiding flicker it
would be much better
Entry
#3 - Gold Quest 5 - Playable Demo
Rank (10th Place)
SEUCK Version: Sideways SEUCK
Game by Thorsten Schreck (Sledgie), Pingo, Camailleon,
Stefan
Egger
Music: by Richard Bayliss
Tape loader: Martin Piper + Richard Bayliss


Instructions:
Sledgie has been captured by
an evil
monster and thrown into the cave. Dworina finally gets the piece of the
action. She is on a quest to rescue poor Sledgie, but Dworina has to
travel through treacherous grounds. Where the evil creatures and
monsters lurk. Throw axes at the creatures to make them disappear, and
pick up gold, and other collectibles (The original purpose for the
other collectibles were for additional power ups, but that's not
allowed in the SEUCK compo - as the prize involves those anyway :)).
Comments:
- Gold Quest is Gold Quest!
- Nice atmosphere, it looks promising.
- Though it's a demo (and that's not fair, in my opinion), I didn't
like this game at all... I hope the complete version is better, with
better and more varied graphics and less boring...
- *didnt finish in time*
- I usually am involved with Gold Quest, but this version of the game
was completely done by some other people. Only my spider was used from
the older Gold Quest
- very good! sometimes is a bit difficult to see enemies bullets though
- very good, I would like to see the final version
- A little scruffy but nice to see the Gold Quest series continuing,
will be interesting to see the final version with power-ups
Entry
#4 - Sheer Earth Attack
Rank (1st Place - WINNER)
SEUCK Version: Sideways SEUCK
Game by: Gaetano Chiummo
Music: by Gaetano Chiummo
Tape loader: Martin Piper + Richard Bayliss


Instructions:
It is the year 2261.
According to the
prophecy, the Earth is going to be destroyed! The prophet didn't give
many details, except that the menace will arrive from the sky. The
scientists are gazing at the stars, but the army has got its eyes on a
civilized alien race, which has started studying a new source of
energy. They never threatened the Earth, nor any other civilized planet
around, but what if this new energy has got the power to rule the
universe? So, the army's sending a space ship (along with a rotating
combat module) out to space, to seek and destroy this mysterious
weapon. And, guess what!, the pilot is YOU! (Full instructions are in
the production itself and .txt document) :)
Comments
- like
it, don´t know why
- Very playable, with lots of levels and enemies and a funny end
sequence. It's my favourite!
- A great, furious, entertaining, well balanced and very playable
shoot'em up, with very good and varied graphics
- I love Space sideways scrolling shoot 'em ups. This game reminds me
of some of the classic C64 games of all time. The big bosses are
awesome, and the game's ending is hilarious.
- nice shooter! waves are good. First boss too static though
- pretty good, but .
- Some very nice touches and very polished
Entry
#5 - Spy Rider
Rank (6th Place)
SEUCK Version: Standard SEUCK
Game by: Alf Yngve
Music: by Richard Bayliss
Tape loader: Martin Piper + Richard Bayliss


Instructions:
It is a tough job being a
spy. You
successfully captured an assassin from the Swiss Connection and now
he's banged up in a high security prison. Your mission was successful.
You get back on to the plane from Switzerland, to North England and
start driving back to your underground top secret HQ. Unfortunately
you're not alone as the assassin, who you got banged up wants his
revenge. He has sent out some of his best hench people to try and stop
your getting home. By road and also airborne as well. Your
mission is to survive through the whole journey and shoot down the
enemy vehicles. While player 2 has to shoot the incoming airborne
helicopters, who are out to gun the spy vehicle down. You got yourself
into a big mess, now get yourself out of it if you can.
Comments:
- I like new game concepts, nice two player mode!
- The game uses a lot of tricks, but lacks playability.
- I was expecting much more from Alf Yngve... This time he came out
with a very unplayable and maybe rushed game... How can I switch to the
crosshair in single player mode without having anyone driving the car?
But, apart from that, I didn't have much fun with this game...
- splitscreen bonus
- This version was rushed to make the deadline. A much improved Version
2.0 has been made.(RICHARD'S COMMENT - The V2.0 is on my to do list for
the Shoot Em Up Destruction Set 3. And will be the LAST game in the
compilation. V2.0 is to feature on the next Commodore Free E-cover tape
in end of May 2013, along with James Fly, Trac Troopa and Warspite).
- The game concept would have done well if both players were
linked to one concept. Pretty tough game, but I love the Spy Hunter
style theme to the game.
- nice idea, but controls felt too cumbersome to me
- very good
- Great attention to detail but needed a little more variety in the
scrolling map
Entry
#6 - Realms of Midgard
Rank (3rd Place)
SEUCK Version: Sideways SEUCK
Game by: Anthony Burns (An unreleased game originally submitted for The
SEUCK Vault)
Music: by Fredrik/Avatar
Tape loader: Martin Piper + Richard Bayliss


Instructions:
Your cities are under attack from invaders from another Kingdom. Use
your Galleon to protect the cities, simply by firing out cannon balls.
Try to avoid destroying your own farms, as they are there for a purpose
- to cart goods directly to your cities. The cities can rebuild
themselves, but only with limited equipment. Once the equipment's all
used up. The City cannot be restored and is destroyed for good. Your
Galleon is there for a purpose. If you get to the end of the game,
you'll need to load in the end part, in which you have to use the
CORRECT combination to see it.
Comments:
- not my cup of tea, but nice backgrounds
- Very original idea, creative use of SEUCK; it's a pity that the game
is so short... (Limitations of SEUCK)
- I love this game! Though it's frustrating at times, especially when
you're shooting some foe and the supplies that are moving to your
castle get in the way, its concept is very interesting, original and
perfectly implemented! The fantasy RTS-like graphics are extremely cool!
- fresh concept
- Neat use of "friendly" towns/castles to influence the amount of
hostile forces on screen. And the Tolkien-ish backdrops are gorgeous.
- Brilliant use of the hi-res colour mode, as well as using
Multi-Colour sprites. A clever trick used in 2 player mode as well.
Where player 1 is the ship, and player 2 is the city.
- very nice concept!
- neat idea
- Fantastic detail in the graphics, totally original gameplay and the
scoring system is amazing. Well done Anthony!
-
Entry
#7 - Zombie Brain Eaters
Rank (4th Place)
SEUCK Version: Sideways SEUCK
Game by: Andy Vaisey, Playtested by Andrew Fisher / SEUCK Vault
Music: by Richard Bayliss
Tape loader: Martin Piper + Richard Bayliss



Instructions:
After a horriffic experimental vaccination had gone wrong. The citizens
who had the vaccination have been transformed into undead dangerous
zombies. Thankfully you didn't take the drug. You have been assigned by
the police to save the city from a huge infestation of Zombies. Armed
with a gun you have to destroy each one as quick as possible, before
they bite you back. Once all your energy is drained - you will become a
zombie yourself and game over. So don't just stand there - let's go and
frag zombie ass. :)
Comments:
- I like different game styles, but this op. Wolf-style is not
a perfect concept for seuck: why do i die because of my crosshair??
-The graphics seem like a tribute to Robocop 3 first level, and so the
gameplay; the game is very easy to complete, though it's difficult to
understand when a zombie is going to bite the player (and even those
very far can bite...
- Good idea, but something disappoints me... Why should I shoot the
zombies if I may be "shot" by them? The graphics remind me some popular
game, but it's well made, though boring...
- unplayable
- I loved Operation Wolf back in the 1990's. This game is a great
attempt at making a spooky Op Wolf style game. Alf Yngve was first with
OP Wolf style games. Love the graphics for this one.
- cool, but it isn't clear when player is taking damage... (RICHARD:
See the BITZ and you'll see the player takes damaged)
- best
- Outstanding, I really enjoyed this. The first level reminds me of
Robocop 3. Would love to see a sequel with more levels!
-
Entry
#8 - Aufwaerts (Going Upwards)
Rank (7th Place)
SEUCK Version: Vertical SEUCK
Game by: Sonny Top (Bamse)
Music: by Richard Bayliss
Tape loader: Martin Piper + Richard Bayliss


Instructions:
You are a soap bubble, moving its way upwards toward heaven. The
trouble is that you have a long distance to travel to get up there.
Guide your bubble safely through the course, avoiding contact with
enemies or the sides. Beware, because if you lose a bubble you might
appear off course. Memorize the map at the beginning of each level
carefully before making your journey across the course. Player 1
controls a large bubble, which cannot shoot. Player 2 controls a small
bubble which can shoot.
Comments:
- None shooter seuck
games rule. nice Sprites!
- This game is very unfair, because when the player gets hit, he might
be respawned outside the playing area, losing other lives. It's a pity,
because the basic idea is very clever.(RICHARD: Don't worry. When I
remaster the games, I will fix the reposition of the player's bubble,
as I feel the same about it).
- This game is not very playable... I always have the feeling that the
maps at the beginning of the levels are wrong... and sometime it's
difficult to avoid the enemies without touching the borders... I didn't
have much fun with this...
- fresh concept
- The game itself, is pretty well unfair. After the player's bubble
dies, it may respawn somewhere where all deadly background lies - and
then the bubble bursts. If SEUCK didn't have the player stuck on the
background bug, then it would have made it better to play.
- no comment
- Not convinced the map really helps, did not get very far into the
game but some nice animation
-
Entry
#9 - Dodo's Deep Doo-Doo (80% compo version)
Rank: (2nd Place)
SEUCK Version: Horizontal Scrolling SEUCK
Game by: Carl Mason
Music: by Decoy/Excess (Intro), Richard Bayliss (Title music)
Tape loader: Martin Piper + Richard Bayliss


Instructions:
It is the 17th century on the island
of Mauritius and you are the last of the Dodo's. Sailors carrying
harpoons and blunderbusses are on the hunt and have set traps all over
the island which you must get past in order to find any eggs which may
be stashed away. A map is shown at the start of each area to help you
remember where they were hidden:
Each dot on the mini map represents a
pile of leaves or some other potential nesting site, the light dots are
the locations which contain an egg whereas the black dots are empty or
could even hold a trap. Also on your travels you may come across mounds
of dirt, simply press fire on these and a dodo tree sapling will sprout
from it, do this 4 times and you will gain an extra life.
Comments:
- another none shooter:
+1
- Awesome graphics, frustrating gameplay. The second level suffers from
some annoying slow-downs.
- The graphics are really superb, even if it's not very varied, and the
game is very playable. The only flaw is the fact that it's a little bit
boring...
- *didnt finish in time*
- Very original, great animations, and you instantly root for the dodo
character. Some of the graphics are so good I wonder "How did he do
that?" :)
- Love the graphics and the game play can be pretty challenging, the
game is pretty comical and good fun. A shame this one never got
finished in time.
- cute, but whats the point?
- Beautiful animation and a really original premise, the map idea is
genius
-
Entry
#10 - Synergy
Rank (5th Place)
SEUCK Version: Standard vertical scrolling SEUCK
Game by: Alan Simek
Music: by Drax (Intro music), Wacek/Arise (Title music), Fanta (In game
music)
Tape loader: Martin Piper + Richard Bayliss


Instructions:
You were exploring the Space
Station, "Synergy" until you were held captive by the alien forces.
Luckily you managed to break free from the lazer powered cell, and
found yourself a space craft to escape. Unfortunately the space station
consists of deadly cargo. Being transported by the transporters. You
find you have a mission, in which is to destroy the cargo carriers and
fire those rockets at the aliens. Is there a way to escape from
this hostile space station? Good luck pilot.
Comments:
- kinda dull
- Beautiful graphics, some slowdowns, very easy to finish once you
understand the enemies attack pattern. Lacks of a story, looks a bit
unfinished and mainly based upon stunning graphics rather than on
playability.
- As soon as I pressed fire I said to myself: "Wow! This game is surely
one of the best of this compo!", but after a few minutes I was really
hoping it would end soon... The attack waves seem to be randomly put;
the graphics are always the same (though they're really great, and
that's my biggest disappointment... I love the blue reflex on the alien
structures...); the game is too easy; it loops without you noticing
it... I'm very sad because this game had a lot of potential..
- smooth gfx
- I love the graphics rendering, front end design, and the smooth
animation of some the enemies for this game. The game is somehow never
ending. It just loops after a while. Attack waves are simple.
- Polished animation and great backgrounds, music adds atmosphere but
overall it felt too familiar
- It seems the author concentrated more on the graphics perspective,
instead of the playability and ending. This game looked like a winner
from the screen shot, but disappointed the game didn't work well, like
how I would have expected it, A good rank deserved for this one anyhow.
Entry
#11 - Amazon Gold
Rank (8th Place)
SEUCK Version: Sideway SEUCK
Game by: IndyJR/FanCA
Music: by Shade/Flash Inc (Intro), Scortia/Bonzai (Title music)
Tape loader: Martin Piper + Richard Bayliss


Instructions:
It is the year 1933. You are Greg
Troublynsky. An intrepid explorer who is having trouble. Trouble with
money in fact. Until one day his old uncle sadly passed away, and left
in
his possession, a map. A map to the secret temple of gold. Your quest
is to trek through the amazon to the temple in search for the missing
gold. There are 3 levels in which you enter, but beware. Traps have
been set, and also the bomber planes are out to stop you as well.
Comments
- hard to decerne much some times :(
- Original idea, some annoying bugs, a bit slow paced, all in all a
good game.]
- The idea is very cool, but it looks like if the maker had put more
effort into it it would have turned out much better... For example, the
SFX are very similar to the standard ones, and I didn't like the fact
that the player always shoots leftward, even if it's facing right...
I also have the feel that it's difficult to avoid enemies or shoots in
certain situations, because the character has little possibilities of
movement...
- fresh concept
- Love the graphics, and the use of pure skill in which the player
would need to take to avoid getting killed. The game play itself
somehow sort of differs to a standard SEUCK game.
- alright
- Disappointed with the sounds, but a good effort
-