
25th April
2007 - Quick fix
Just as I thought
that I could close level 9, I have some response about the level. It
needed to be harder. So I was asked to increase the speed of one or two
of the moving subs, so I made the smaller sub to go across the screen
fast. There was also a little bug in the counter. Seems that instead of
having to kill 15 enemy subs, the player had to kill 16. I managed to
fix this problem. Finally the colour scheme of the sprites (The layout
colour) was set as black, so that the sprites can been seen clearly on
a real Commodore 64. I emailed the second preview to Frank and he was
very happy with it. Now this weekend I'll work on level 10. Yet another
luna lander type of stage, but with more harder gameplay and some new
enemies.
29th April 2007 - Level 10 is born
After sucessfully completing level 9, I am ready for level 10, which is
yet another Luna Lander mode. This time although I set it to do level
3's routines, I implemented a few other things. First thing's first, I
wanted to change the enemies and introduce one or two of the new
enemies. Thankfully I introduced one of Franks new fish sprites to add
to the level. The funny looking orange one :o). Also the purple
jellyfish (You may remember me talking about those that appeared on
level 4 eh? Also to make this level more hard, I have increased the
enemy speed for the orange fish. I play tested it all and all seems to
work fine. I'm happy with the result of this level :o))
Well,
I wont be doing any more Sub Hunter until next week (Saturday is a
possibility). It is time for another little break. :o))