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                        A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

To be able to download, please click on the disk icon, under the name.

 . All images are zipped .D64 and .TAP images for running onto VICE, CCS64, 1541Ultimate, Ultimate 64, theC64, theC64 mini, theVIC20 or any possible way to transfer from your PC/Laptop directly to your Commodore 64 computer.

All software available on this site has been developed during free time, where available. This software is legally free to download and is developed by Richard or has been submitted by members of the C64 community. You are welcome to copy any of these productions free for sharing with your friends, or digitally stored for free on your website. Your are also welcome to reverse/engineer Richard's productions and make improvements if you wish to. You are not allowed to sell any of these productions in any form by all means without written permission from the authors themselves - even if reverse-engineered,.

Some of the content may also have source code available to download from the Assemble It - Chapter 8 page.

I hope you have fun with these productions.


S
Sharkz!
Release date: ?? ?? 2000
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Eat 'em up
Tape Loader: 201 Turbo Tape


This game is for 2 players only. Scoff a limited number of divers and fish. The first player to reach their limit becomes the winner of the game. 




Sharkz 2 - They bite back
Release date: 10 December 2003
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen
Music: Richard Bayliss
Genre: Eat 'em up!
Tape Loader: Dance-A-Load/Martyload


This is a sequel to the original Sharkz game. This time round, you race against time to eat as many fish and divers as you can. You can also hide behind the background as some food may be there. This is a fast paced horizontal scrolling challenge for two players only.




Sheepoid - Frozen In Time
Release date: 18 March 2016
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade (Shoot 'Em Up)
Tape Loader: Thunderload 7 by Martin Piper and Richard Bayliss



This is a pre-released version of Sheepoid, which I had found festering on my hard disk drive. Rather than leave it to fester any longer, I have decided to launch a final release of the very old version of the game before the FINAL SHEEPOID V1 was released. The game instructions are as follows. Two sheep have been transported into a neon vortex inside an alien mothership. Your mission is to help your two sheep defend each of the vortexes against the alien invaders. Unlike the final versions of Sheepoid, this Pre-Released version doesn't  allow sheep bombs, and stuff like that, but it should provide you with some fun.. Remember - DO NOT SHOOT THE BABY SHEEP. LET THEM DIE, YOU WILL LOSE LOADS OF POINTS. Can you clear all 24 vortexes to save planet Earth or will Earth be DESTROYED by the aliens? (Gibber). Only one way to find out. Play the game, and ENJOY :)




Sheepoid
Release date: 26 May 2011
Programming: Richard Bayliss
MSCK Library code: Jon Wells
Graphics: Richard Bayliss, Steve Day
Music: Richard Bayliss
Genre: Arcade (Shoot 'Em Up)
Tape Loader: Thunderload (Martin Piper)


A spin off tribute to Jeff Minter's Laser Zone. Two micro sheep have been transported into the neon Vortex, where each one is full of psychedelic invaders. Your mission is to blast those invaders with your sheep, armed with laser beams (firing from their eyes) and clear each of the 24 vortexes. Watch out because if an invader captures you, your other sheep will engage a self-destruct mode and explode as well. Collect baby sheep (don't laser blaze them) for more points. Collecting sheep will also award you a sheep bomb. Unfortunately you are only allowed to use it once.

  




Sheepoid DX (Playable Preview)
Release date: 7 April 2013
Programming: Richard Bayliss
Graphics: Trevor Storey, Steve Day
Music: Richard Bayliss
Genre: Arcade (Shoot 'Em Up)
Tape Loader: Thunderload (Martin Piper)


This is a 4 level preview of Sheepoid DX, as the full game will be released by RGCD on cartridge and PSYTRONIK SOFTWARE on disk/tape. We will also be offering a FREE download of the full game a month after release (or possibly longer).

Planet Earth is under threat from an alien mothership. The space goats are out to take over Earth. Two sheep have been transported into the neon vortex and is ready to save the world. Using (or emulating) a joystick in port 2, you must control the sheep and blast at the aliens which approach the screen. There are 4 levels in which you must fight through each zone. Collect baby sheep to gain sheep bombs (only one bomb can be carried). Pressing the SPACEBAR will activate the smart bomb. Good luck sheepoid.

If you like this game and would like to buy the game on real C64 media, then please vist the web site,  Psytronik Software  for (Tape/Disk) or RGCD (Cartridge). Your support is muchly greatful. Please note that Sheepoid is a non-profit production, as you can also download the game for free on the the Psytronik Software website.

  


Sheepoid DX (Full Game)
Release date: 3 July 2013
Programming: Richard Bayliss
Graphics: Steve Day, Trevor Storey
Music: Richard Bayliss
Genre: Arcade (Shoot 'Em Up)
Tape Loader: Thunderload (Martin Piper)


A spin off tribute to Jeff Minter's Laser Zone. Two micro sheep have been transported into the neon Vortex, where each one is full of psychedelic invaders. Your mission is to blast those invaders with your sheep, armed with laser beams (firing from their eyes) and clear each of the 24 vortexes. Watch out because if an invader captures you, your other sheep will engage a self-destruct mode and explode as well. Collect baby sheep (don't laser blaze them) for more points. Collecting sheep will also award you a sheep bomb. Unfortunately you are only allowed to use it once. If you blaze out a sheep, which you should rescue, 1,000 points will be lost. Can you complete all 24 levels of madcap mayhem.

Disk version also comes with the latest version of Woolly Jumper.

  



Shock Raid
Release date: 20 August 2021
Programming: Richard Bayliss
Graphics: Hugues Poisseroux
Music: Richard Bayliss
Genre: Arcade (Shoot 'Em Up - Vertical Scrolling)
Tape Loader: Thunderload (Martin Piper)

This game has not been created with SEUCK (Shoot Em Up Construction Kit)

It is the year 2197. An alien planet, Zarjon has spiraled out of control and is heading towards planet Earth. We have sent in a few pilots and scientists to find out what has caused this planet to fly so quickly towards our planet. It turns out that a crystal stored in the bottom of the mines appears to be the source. Our people tried to remove the crystal in order to stop the planet but they got destroyed by the alien forces.

This is where you come in. Your mission is to enter the alien planet Zarjon. Fly through the 4 underground lairs and do battle against the aliens. You must ten located the crystal and destroy it in order to save Earth.

Your ship is charged with a limited number of shields. These will be lost if you collide into any aliens, their lasers or any other obstacles you come across. Once all of your shields are out our hope will be lost and Earth will be destroyed. You will be awarded an extra shield for every level completed also 1,000 points will be awarded as a bonus for you.

Can you find the power crystal and destroy it or will life on Earth be no more? The fate of Earth lies in your hands.

Good luck Pilot.

 


Shut Down
Release date: ?? ?? 2003
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Frogger
Tape Loader: Dance-A-Load/Martyload


Control your droid up and down the screen, avoiding the security bots. Collect disks to disable a computer virus, which threatens to wipe out every machine in the world. Once all disks have been collected, you will move on to the next level.




Slug VS Lettuce
Release date: 26th November 2022
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Platformer
Tape Loader: TapeToolBuild V1.0.0.5 by Martin Piper (Featuring MooTilation by TND Games)


he idea of this game is to jump from platform to platform and eat lettuce for points, of which the lettuce appears at random in the cave. The slug must also watch out for the falling droplets which will make it lose a life. After the loss of the last life, the slug will explode and you will carry the total number of points as your final score. You will have 10 minutes to survive and score as many points as possible. What is the chance of you achieving a hi score?





Snake VS Bomb
Release date: 25th December 2022
Programming: Richard Bayliss
Graphics: Hugues Poisseroux
Music: Richard Bayliss
Genre: Collect and avoid - Vertical scrolling
Tape Loader: TapeToolBuild V1.0.0.5 by Martin Piper


Snake VS Bomb is a hi score challenge. The idea of this game is to guide your snake safely through 8 levels, where each level gets faster as you progress. The snake should eat fruit in order to boost up your score. Watch out for the bombs. If your snake either eats that or crashes into it, the game is lost. For every level completed, you will be awarded a bonus of 1,000 points.

Scoring:

Apple: 100 points
Banana: 200 points
Cherries: 300 points
Strawberries: 500 points

Can you complete all 8 levels and successfully leave the tunnel?







Snake VS Bomb 2 - Canyon Chaos
Release date: 9th April 2023 / V1.2 released on 6th August 2025
Programming: Richard Bayliss
Graphics: Hugues Poisseroux
Music: Richard Bayliss
Genre: Collect and avoid - Horizontal scrolling
Tape Loader: Tape Master Pro V4.0


An entry participated in the Retro Programmers Inside (RPI) and Phaze101 Snake game jam.
Updated to version V1.2 (Zzap! 64 Micro Action covermount version)

Also included is the full source code and binary files.
For compiling the source code of this project, you will need C64 Studio or ACME cross-assembler.


This is a fun sequel with similarities to the first Snake vs Bomb. Guide your snake safely along the canyon. Eat the fruit, but do not touch the bombs otherwise you will lose the game. Apples will give you 100 points, Bananas will award you 200 points, Cherries issue you with 300 points, Strawberries are your snake's favourite and will award you a whopping 500 points.Drinking bottles of snake beer will make your snake drunk for a short time. Avoid the bombs otherwise you snake will go pooff!. If you travel far enough (indicated by the snake in the status panel turning fully gold), you will be awarded a gargantuan 1,000 points and you will have completed a level (and  will move onto the next level, which spawns more fruit and bombs). Can you complete all 8 levels and reach the end of the road, or will your snake meet its explosive end?






Smash

Release date: 9 August 2003
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Dodge and Avoid
Tape Loader: Kernal ROM loader


Control your ship and guide it safely around the deadly scrolling maze. After a short while, the map will eventually scroll faster, causing more harm to the player. Get through all the stages to win.



Sorcerer (cancelled Preview)
Release date: 2004
Programming: Richard Bayliss
Graphics: Wayne Womersley
Music: Richard Bayliss
Genre: Arcade - Dodge and Avoid
Tape Loader: Radwar Tape


Instructions: You are trapped in the deadly dungeons of an evil warlock. You quest is to gather enough items and spells, before time runs out. Also you must watch out for those deadly vampire bats that want to bite you. One bite = a kill.





Space Crumpets
Release date: 25 December 2017
Programming: Richard Bayliss (Created using SEUCK, also with additional enhancements)
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Shoot 'Em SEUCK
Tape Loader: Thunderload Digital by Martin Piper + Richard Bayliss


Earth's Satellite Communications for broadcasting TV and Radio have been lost. It has been discovered that Earth's satellites, in deep space, have been ransacked by aliens from across the galaxy. The government tried to call in highly trained space cadets for a satelite repair mission. Unfortunately the cadets were just too lazy and stupid. Fortunately a mad scientist generated a new form of technology to help with the mission. Two CRUMPETS launched by a SUPER TOASTER. Behold - The SPACE CRUMPETS!

Your mission is to guide one or two of the crumpets into four different zones, and repair satelites, by collecting flags. The aliens aren't all that happy, so it will be up to you to do battle against the aliens, and their guardians. Watch out for the deadly obstacles that occupy zones 2 through to zone 4. Collision with those will toast your crumpets. Good luck oh humble crumpet!






Spider Maze
Release date: 16 November 2018
Programming: Richard Bayliss (Created using SEUCK, also with additional enhancements)
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Pacman
Tape Loader: Thunderload Digital by Martin Piper + Richard Bayliss


There was a tale about an explorer wanting to be greedy and enter the perilous mines. Unfortunately spiders had captured the poor explorer and nobody survived! This was a tale... or was it? ... Not exactly, because you, Fred the Ball enters the cave and discovers those crystals. The cave then closes. You are trapped inside the cave. The only way to get out is to pick up all of the crystals, but don't get killed by the deadly spiders. The light bulbs with help protect you. The hearts will give you extra lives, but don't try to pick up the skulls, or get caught by the spiders otherwise you will die :)

Binary data and source code will be released AFTER issue 29 of Scene World has been released.Assemble It will be featuring Verticalk ScrollingMIX







Spider Maze 2
Release date: 8th February 2026
Programming: Richard Bayliss
Graphics: Richard (Game graphics), Freeze and Chesser/Blazon (Loading bitmap + logo)
Music: Richard Bayliss
Genre: Arcade - Pacman
Tape Loader: Martin Piper and Richard Bayliss


Fredrik the ball is back but this time not on a quest for greed. Instead, he is on a rescue mission. His girfriend, Ruby has been captured by the Spider King and she has been thrown into a dungeon awaiting to be released - or she will be sacrificed to the Spider Lord for din, dins. In order to rescue Ruby, Fredrik must enter a rival Spider's lair and conquer all 16 mazes by collecting all the crystals that are lying there. However, Fredrik will need to overcome the deadly spiders that guard the mazes. He must watch out for the raising spikes, death skulls and a race against time. If time runs out or all of his lives are lost. Fredrik will be trapped forever. Collect "B" for bonus points, "Clocks" to add / subtract time from the counter, "Hearts for extra lives" or "Lightbulbs" for temporary shield against the spiders. However, the shield will not protect you from the skulls or the rasing spikes. Can Fredrik collect all the diamonds to rescue poor Ruby? There is only one way to find out. Play the game!





Splidge's Snowball Caper
Release date: ?? December 2001
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Randall/Multistyle
Genre: Arcade - Christmas
Tape Loader: Spectacular Copy Turbo


Using a joystick in port 2. Guide Splidge left & right, collecting falling presents. But avoid collision with those biblets that just want to cover you in snow. Crazy game. Sort of fun in some kind of way.




Splidge's Snowball Caper 2
Release date: 25 December 2004
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Christmas jump and run
Tape Loader: Spectacular Copy Turbo


Santa claus is flying across the screen dropping presents. This is a race for two players only to grab as many of those presents as possible. The first player to reach their quota wins the game. Watch out though because there are huge snowballs falling from the screen. If one of those hit you or your opponent, then it will freeze the player for a short period of time. Using the fire button will allow Splidge or his friend to jump.



Square Hunter
Release date: 4 May 2009
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: N/A
Genre: Dodge and Collecr
Tape Loader: ROM Loader


Move your square around the pit, collecting small white squares, but watch out for those other squares that don't match your colour.




Square Pit 64
Release date: 18 March 2007
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Collect and avoid
Tape Loader: Dosoft D2T Turbo


Guide your white Square around the inner pit, collect those small white squares to boost up your score, but watch out for the blue, red, green and yellow squares, which can cause you to lose lives. Once lives are all gone, the game is over.




Squibblies 3 - Mucus's Revenge
Release date: 7 April 2019
Programming: Martin Piper,Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Cartoon Adventure / SEUCK
Tape Loader: Martin Piper + Richard Bayliss (CRL Inspired)
System Compatibility: PAL only


The post-SEUCK Compo entry released after the results of the Official C64 SEUCK Compo 2019. Squibblies's family has been captured by the evil ruler Mucus - who has thrown them into 4 different caves and left them stranded. Playing the role of Squibblies. You must recover your family. During your quest, you must fight against monsters, by throwing blobs at them. To make life easier for Squibblies, he has the ability to throw blobs at some of the enemies' weapons, including red balloons, grey bomblets and turds. Other objects cannot be destroyed. Collect coins and rescue caged villages in order to boost up your slime ball throwing ability and avoid getting hit by the monsters. Can you complete all 4 zones, and rescue all of your family members? Good luck Squibblies!






Star Blazers
Release date: ?? ?? 2002
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Duel (2 players)
Tape Loader: Dance-A-Load/Martyload


A game for 1 or 2 players. Blast the bouncing bubble to your opponent's goal within a certain amount of time. The winner is the player with the most points, after time has run out.




Starfysh
Release date: 25 December 2017
Programming: Richard Bayliss
Graphics: Shaun Pearson (Game graphics and intro picture), Jonathan Eggleton (Main loading picture)
Music: Richard Bayliss
Genre: Shoot 'Em Up (Horizontal Scrolling)
Tape Loader: Thunderload by Martin Piper and Richard Bayliss

It is the year 2195. Planet Earth was severely damaged by intergalactic alien rebel forces. War raged over the galaxy. Earth remains inhabitable, not many people or animals survived, apart from a few. The human race and dog race were transported to the one of the RB2017 rescue space stations, which was later on attacked by the same alien rebel forces. Enter one brave commander to stop this atrocity. That is of course YOU.

Guide your Starfysh across four zones and defend all of the rescue stations against the alien forces. Watch out as the aliens will fight back now and then. 







Starfysh Remix
Release date: 22 February 2019
Programming: Richard Bayliss
Graphics: Shaun Pearson (Game graphics and loading picture), Jonathan Eggleton (Music demo picture)
Music: Richard Bayliss
Genre: Shoot 'Em Up (Horizontal Scrolling)
Tape Loader: Thunderload by Martin Piper and Richard Bayliss


This is a special edition of Starfysh, I created for Reset issue 12. This is basically the original Starfysh, but with additional music, a multi-loader system (Due to memory restrictions where adding the music) and also an exclusive music demo. Load the main program up, and choose between the music demo or the game and enjoy.

It is the year 2195. Planet Earth was severely damaged by intergalactic alien rebel forces. War raged over the galaxy. Earth remains inhabitable, not many people or animals survived, apart from a few. The human race and dog race were transported to the one of the RB2017 rescue space stations, which was later on attacked by the same alien rebel forces. Enter one brave commander to stop this atrocity. That is of course YOU.

Guide your Starfysh across four zones and defend all of the rescue stations against the alien forces. Watch out as the aliens will fight back now and then. Avoid contact with aliens or scrolling background, otherwise you'll lose one of your shields. Lose all of your shields and it is GAME OVER. Good luck pilot!







Star Hawx
Release date: 9th October 2021
Programming: Richard Bayliss
Graphics: Richard Bayliss, Hugues (Ax!s) Poisseroux
Music/SFX: Richard Bayliss
Genre: Arcade shoot 'em up (Galaxian)
Tape Loader: TapeToolBuild V1.0.0.7


This game was written as part of Zzap 64's Cover Mount #4, which can be supported via the Zzap 64 Micro Action Magazine patreon campaign. TND has given enough time for the optional cover mount to launch, since the release date. I am now happy to now present it on to TND's official C64 web site for the public. :) - Source code is also available on the ASSEMBLE IT Chapter 8 page

The evil Star Hawx threaten to take over the Galaxy. Earth has had enough and has decided to fight back. You control a space fighter, which has to do battle against all of the Star Hawx. Use left/right to move your ship and fire to blast lasers at those deadly birds.The Space Hawx will attempt to avenge and attack against your fighter. As soon as all of the Star Hawx have been shot dead, you will be awarded a bonus of 1000 points and move onto the next level, where the game gets harder. At any time during play, use down to protect yourself via a shield. Once the shield is gone, it is gone. Shoot green eggs to be awarded a shield and a mystery bonus. Can you complete all 16 levels battling against the evil Star Hawx? Good luck pilot.





Star Toast
Release date: 23 February 2018
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Shoot 'Em Up (Vertical Scrolling)
Tape Loader: Thunderload Enigma by Martin Piper and Richard Bayliss


This is a simple score attack game, which relates to the Scene World issue 28 tutorial 'Let's Make A C64 Game' (Source code and full tutorial will be provided in issue 28 of Scene World as when it comes out). The object of this game is to fly your space cruiser through infinite space, and battle against hoards of aliens, scoring as many points as you possibly can. You have a limited number of lives, in which to gain as many points as you can. Should an alien shoot at you, or you crash into one, you will lose a life. All lives lost result to GAME OVER.




Stealth 4
Release date: ?? ?? 2000
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Flight
Tape Loader: Dance-A-Load/Martyload


Guide your fighter plane across the ocean, zapping any targets that get in your way. Avoid collision with those nasty enemies. Or game is up!.





Storm Chase
Release date: 31 May 2020
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Flight
Tape Loader: Martin Piper and Richard Bayliss


It is just typical British weather out there. At first it is a bright sunny day, then later on, it buckets down with rain. Suddenly out from nowhere a magic grey cloud looms over your village. Your mission is to guide a storm chaser, who's job is to save the village from flooding. In order to prevent the river bank from rising past its peak. Your job is to catch and burst the giant rain drops. If you let it fall past you. The water level will rise and once the flow hits its peak. You will lose a life. To complete each level, you will have a number a rain drops to pick up. Beware, at times the cloud has a mischievous surprise in store for you. Try not to get hit by it.





Sub Duel
Release date: October 2008
Programming: Richard Bayliss
Graphics: Frank Gasking, Michael Koslowski
Music: Richard Bayliss
Genre: Arcade - 2 player Duel
Tape Loader: Freeload


A game for 2 players only. Fight against your opponent, by blasting at mines towards them. The mines can also change direction after they hit the post.





Sub Hunter
Release date: 25th December 2008
Programming: Richard Bayliss, Martin Wendt
Technical support: Jon Wells, Robin Harbron, Martin Wendt
Graphics: Frank Gasking
Music: Thomas Mogensen
Genre: Arcade - Shoot 'em up - Horizontal Scrolling
Tape Loader: Freeload by Paul Hughes / Thunderload by Martin Piper

A nuclear disaster hit the ocean. Now the ocean is guarded by agent subs and mutant fish and sea creatures. As a government agent, your mission is to clean out the disasters and save stranded swimmers before the fish and subs get them. Also fight the mutant shark.

To mark the 10th anniversary since the release of Sub Hunter. I am very pleased to bring you the 64KB cartridge build of this game. Credits have been updated slightly :) Please note that the cartridge version of this game was originally released in 2012. Additional credits have been added above. 





Super Galaxys Duel
Release date: 4th October 2003
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen, Hiram Kumper
Music: Richard Bayliss
Genre: 2 Player Duel - Shoot 'em up
Tape Loader: Dance-A-Load/Martyload


A game for 2 players only. Fight against your opponent, by blasting at them. Watch out for the deflector. Hit it and the bullet will reflect back on to your ship. The winner is the first player to drain all energy off their opponent.





Super Pac Twins
Release date: ?? ?? 2002
Programming: Richard Bayliss, Paul Kubiszyn
Graphics: Paul Kubiszyn, Johan Janssen
Music: Richard Bayliss
Genre: Arcade - Pac Man
Tape Loader: Dance-A-Load/Martyload


This was originally an unfinished game, which was released on to the Commodore Format cover tape, and was lacking a front end, and picture. In 2002, I asked the game's author if I could update his game by adding a front end and some other additional pieces of code. Although I was still sort of a beginner at programming in assembly language. The result turned out quite good at the end.

Play the role of a green or a yellow pac ball around the maze, chomping those blue pellets. There are also pellets of a different colour, which will enhance game play. Watch out for those boulders before they drain your energy and squash you. There are 100 (or maybe more) levels for you to pit you skills against before you are able to complete this game.





Super Seven
Release date: 6 April 2003
Programming: Richard Bayliss
Graphics: Richard Bayliss,  (Credit also goes to the scener which created the large font which has formed the Super Seven logo).
Music: Richard Bayliss
Genre: Puzzle - Tetris
Tape Loader: 202 Turbo Loader


This was one of my brave attempts at making my own puzzle game. A kind of tetris, but with a difference. Sadly today, I find my Super Seven to be not so super :o(

The aim of this game is to drop a dice on top of one of the dices that is in the bottom of the container. Each dice switches it's value, and your job is to simply match the value of your dice to one of the dices at the bottom of the screen. If you mess up, then a life will be lost. Once all lives are lost, it is game over. Simple gameplay, but rather boring I have to agree about.





Switch It!
Release date: 12 April 2003
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Puzzle - Tetris
Tape Loader: 202 Turbo


This is just an enhanced version of Super Seven, which I updated and released on to the Commodore Scene cover disk.