DARK FORCE
Progamming: Sensible Software, Richard
Graphics:Richard, Alf Yngve, JSL
Music: Richard
My
tribute game, to Light Force. This is a vertical scrolling SEUCK game,
in which you fight against the alien fleet and must save the universe
from being destroyed. Simply shut down the laser system, by firing at
all of the generators before the laser is fired and destroys
everything. Features a brand new front end with high score table,
additional in game enhancements and a few other cool features. How easy
was it to link player 1 with player 2 to form the ship? Well, wasn't
too hard to be honest :)
Assembler: C64Studio / ACME
Source available at SEUCK SCHOOL (Dark Force Dissected)
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FORGOTTEN FOREST V1.1Progamming: Sensible Software, Jon Wells, RichardGraphics:Alf YngveMusic: Richard
First
originally released as an entry for the Official C64 SEUCK Compo, a few
years back and also, winning the competition. Forgotten Forest is an
enhanced SEUCK game creation, which got released as a bonus game on the
Shoot 'Em Up Destruction Set #2 by Psytronik Software back in 2011. Alf
wanted to do a Halloween release, so I decided to quickly add a couple
more features at short notice. Play the role of a hero, armed
with a flame thrower. Your mission is to enter the forgotten forest,
find the demon and destroy it, before it devours any more souls. Can
you journey safely through the forest and fight the evil creatures of
darkness, or will you become one of the fallen?
Assembler: C64Studio/ACME
Download Available
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OTHER FUN PROJECTS
Micro Trance (Music and Player)

Back
in 2019, there was an intro creation competition. The competition was
split into two different categories. There was the normal 16KB intro
competition, where memory could range between $0800-$4000, and there
was the 4K competition, which had more restrictive rules. I did an
intro called "Out of 4K Memory", which no other music I did in other
players fit. So as an alternative solution I had to code my very own
music player routine. It was quite painstaking and a mission, but I
managed to make a tune that fit the intro. The music was 100 programmed
in Turbo Assembler. Recently I was asked if I could provide the code in
C64Studio format. Well, fear not. Here it is.
SOURCE: C64STUDIO / ACME
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