Past/Present C64 projects and source code

Last updated: 10th October 2021

Latest additions: Gyro Run, Star Hawx

When binaries and code are available to download, please click on the disk icon

Currently available:

Due to severe PC problems, and backup failures on 19th January 2021. All of the work files are completely lost and unable to be recovered from the backup clouds. Therefore the projects are unavailable. However some of the projects I did in the past may still be stored on my Ultimate 64 internally.
Projects with links are available to download and run in C64Studio.
Projects highlighted in green mean that these files have been found but are not yet released
.
If they are in yellow, this means a source exists but it is available from Scene World magazine or from a different page. Completely lost files are highlighted in red.

Programs highlighted in green have been found, but require tidying up before adding to this page and uploading.

(Programmed from 2010 - Present)

GAMES
Amazon Tales (16KB Cartridge version) / Amazon Tales - 2019 Full Version / Bionik Granny Returns / Blap 'n Bash Revisited / Blastopia DX
/ Granny's Teeth 2020 Edition / Gyro Run / Honey Bee /  Invert / Killer Saucers / Let's Invade / Let's Invade 2 / Para Lander DX / Planet Popper / Quad Core / Rabid Robots 4K / Revenge of the Tomato / Real Speed We Need (Preview) / Sheepoid / Sheepoid DX / Starfysh / Starfysh Remix / Spider Maze / Star Hawx / Star Toast / Sub Hunter / Toilet Paper Stacker / Toxic (4K) / Toxic (Full Game) / Trance Sector / Trance Sector Ultimate / Vortex Crystals (Full Version) / Ultimate Stunt Boat Simulator / Woolly Jumper / X-Force / Zap Zone (Featured in Scene World Issue 26) / Zzapped in the Butt DX

SEUCK Enhancments
  Big Mech Alpha  / CETI 21 / Cobra Mission 2 / Dark Destroyer 2117 / Dodo's Deep Doo, doo / Dark Land / Dark Force / Delta Run / Edge of Time - SEUCK Compo 2015 edition / Forgotten Forest V1.1 / Retro Reto Pan - Sideways SEUCK Compo 2013 edition / Space Crumpets / Re-Alienator (Available from SEUCK School) /

Other cool projects
Micro Trance (Mini music composition and player)

GAMES


BIONIK GRANNY RETURNS

Progamming: Richard
Graphics: Richard, JSL
Sound Effects/Music: Richard


Who would have thought of it? A remake of probably the most laughed at game of all time. Back in 2010, just for a laugh. I played Bionic Granny, and found it to be pretty much naff. I thought that I should create a tribute game and show how the game would have turned out. This is a much more playable and fun little game. Fast forward 14 years, and the cantankerous old lady has traveled to the future. Society has changed a lot. While she was heading down to the local supermarket, pushers and shovers kept on pushing her out of her way. Now in order to solve the problem. Granny sets off waiting outside each place she hates, and is ready to whack the folk hard with her cane.

(Tape loader with master and loading picture + extras are not included, but can be downloaded from the TND GAMES page.

ASSEMBLER FORMAT: C64Studio / ACME

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BLAP 'N BASH Revisited
Progamming: Richard
Graphics:Richard
Music: Richard


A slightly more complex, and enhanced version of the weird breakout game Blap 'n Bash, with a few in game improvements, as well as nicer graphics. Redesigned levels, etc. There was originally an older version of Blap'n Bash embedded into the source code, but sadly a lot of the code for that particular version got messed up. So at the end I decided to delete the older BLAP 'N BASH code, tidy things up a little and give you this special 16KB Cartridge version, which I made specially for the RGCD 16KB Cartridge competition back in 2016.

ASSEMBLER FORMAT:  C64 STUDIO / ACME


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BLASTOPIA DX
Progamming: Richard
Graphics:Saul Cross
Music: Richard


A much more enhanced version of Blastopia, this time featuring, brand new tunes, awesome newly remixed levels, stunning graphics by Saul Cross, 4x4 tile map based smooth scrolling. It's one of these fun shmups, in which you must fight against swarms of aliens, rescue camels and hit the landing pad, before destroying an alien planet. This game features lazer gates, starfields and some char cool scrolling effects inside some of the background on some stages. This game was entered in RGCD's 16KB cartridge compo 2019.


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GYRO RUN
Progamming: Richard Bayliss
Graphics:Hugues (Ax!s) Poisseroux
Music: Richard Bayliss


Gyro Run is a fun party hi score attack challenge, which was made for the CSDB Fun Compo 2021. This game is a fun collect and avoid game with a big difference. You control a spinnning top, which has to pickup treats that appear on screen in order to score points. The player is controlled  by using a dial at the bottom of the screen, and will constantly move that direction until fire is pressed at a different direction. Also from out of nowhere deadly skulls appear on screen. You must avoid those at all cost. Should you hit a skull, a life will be lost (Unless of course you are playing the hard game option).



Assembler format: C64Studio/ACME
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ASSEMBLER FORMAT:  C64 STUDIO / ACME



INVERT
Progamming: Richard
Graphics: Richard, Achim Volkers, JSL
Music: Richard


This is a C64 puzzle game I originally wrote back in 2013 for the second RGCD 16KB Cartridge Competition. The game made it to 9th place in the competition. I wanted to expand the game further, by adding some final touches to it. Those included an intro, level editor and end sequence. The game concept is pretty much a simple one. You are a blue blob, who has been captured by an evil monster. He is transported into an arena, in which he has to unlock each cell, simply by lighting up all of the reversible tiles. Unfortunately the monster guards, the Chatterz want to make your blob's quest even harder. Simply by throwing bombs as the run around on top of the floor. You also have to face time. This game was quite addictive to some of the gamers, now I am very pleased to bring to you the binary and C64Studio project with source code.

ASSEMBLER FORMAT:  C64 STUDIO / ACME

For the original D64 and TAP versions of the game, please head on down to the TND GAMES page




KILLER SAUCERS

Progamming: Richard
Graphics: Richard
Sound Effects/Music: Richard


Killer saucers is a single screen multi-level game in which you have to defend your city from incoming aliens. This game was originally started as part of theC64 challenge during the evenings and weekends of October 2020 - December 2020. I started coding the game in Dave Weaver's 6510 given away with Commodore Format issue 45, but got myself into a right mess. At the end, the code was salvaged and then converted to C64Studio. Although it already exists in the games download page already. You can still download the complete project from here.

ASSEMBLER FORMAT: C64 STUDIO / ACME


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LET'S INVADE 

Progamming: Richard
Graphics: Richard
Sound Effects/Music: Richard


Let's Invade is my own tribute to the classic Space Invaders game. It mixes some visual effects with trance music, and fun retro game play. The game story is where planet Earth has been sucked into a deep mysterious void, and the aliens start coming out of the mother ship. In order to stop the alien invasion. The player has to fight 40 different waves of alien invaders, and avoid the aliens crashing down to the earth's surface. The aliens will not move a complete row, before they drop, to make things more challenging. The game uses multiple raster beams, which generate more than 8 sprites on screen. We all know that the Commodore 64 can only display 8 sprites in a row. It doesn't mean the the C64 can only display 8 sprites on screen. With aid of raster splits that trick is well and truly possible. As you can see when you play this game.

ASSEMBLER FORMAT: KickAssembler



For the original D64 and TAP versions of this game, please visit the TND GAMES page and enjoy

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LET'S INVADE 2

Progamming: Richard
Graphics: Richard
Sound Effects/Music: Richard


A Space Invaders style shoot 'em up sequel, featuring options for multicolour sprites, a double buffered screen, and also slightly harder game play. The double buffer was used for the scrolling void, and also the alien bullets. Fight wave after wave against the alien invaders as they come trundling towards the ground surface. This game features a list options, which you can select from the menu. Please be warned, that this game consists of STROBE and FLASHING screen effects, which may be unsuitable for some gamers. The purpose is to match the music's beat to the flashing voids.

Full release versions (DISK+TAPE, CARTRIDGE) included

ASSEMBLER FORMAT: C64 STUDIO / ACME


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PLANET POPPER
Progamming: Richard
Graphics:Richard, JSL
Music: Richard


A simple Crazy Comets inspired tutorial shoot 'em up I made for Scene World magazine, back in 2013. Converted from a real C64 Turbo Assembler to a C64studio project. This tutorial is a game project that was based for beginners.

ASSEMBLER USED: TURBOASSEMBLER (Converted to C64Studio)


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QUAD CORE
Progamming: Richard
Graphics:Richard,
Music: Richard


A mind boggling puzzle game, inspired by Mind Maze, Reaxion and a few other similar games, but this one is even more puzzling. In this game you must eliminate all of the colour-changing buttons within a time limit. There's also a built in editor inside this game, whcih allows the user to design and create their own levels.


ASSEMBLER FORMAT:  CBMPRGSTUDIO

GRAB IT FROM THE CBMPRGSTUDIO WEB SITE

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SPIDER MAZE
Progamming: Richard
Graphics: Richard
Sound Effects/Music: Richard


A fun Pacman style maze game, in which you are Freddy the ball. Your quest is to go around the Spider Maze, and pick up all of the gems. Watch out for the deadly spiders and skulls. Pick up light bulbs for temporary protection and hearts for extra lives. 

ASSEMBLER FORMAT: KICKASSEMBLER

Source available at Scene World

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STAR HAWX
Progamming: Richard Bayliss
Graphics: Richard Bayliss, Hugues (Ax!s) Poisseroux
Sound Effects/Music: Richard Bayliss



This is a fun arcade shoot 'em up, which was first released as part of the Zzap 64 Micro Action Magazine cover mount (Issue 4) which you can support via the Zzap 64 patreon campaign. Star Hawx is a fun fast paced blaster inspired by the good old fashioned arcade games of the early 1980's. Does Galaxian ring a bell? I thought so. The player has to shoot the evil Star Hawx, who are invading the galaxy. Shooting eggs will award your shields and bonus points. This game was made during the summer of 2021 and got released to Zzap 64's cover mount late September. Now you can check out the whole game and source code, just for fun.


ASSEMBLER FORMAT: C64Studio/ACME cross assembler format

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STAR TOAST

Progamming: Richard
Graphics: Richard
Sound Effects/Music: Richard


A simple vertical scrolling score attack shoot 'em up in which you must zap out as many fleets of aliens as you possibly can.

ASSEMBLER FORMAT: 64TASS / 64ASM

Source available at Scene World

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Trance Sector [Competition Edition]
Progamming: Richard
Graphics:Richard
Music/SFX: Richard

Back in 2013, a special competition edition was developed after the Psytronik Software release of this game. This is a fun collect and avoid game, with plenty of special features. Guide your ship around each screen and pick up and destroy the pods that are stored in each of the 32 factories, owned by the Cygma Elite. Once all of the pods have been picked up. You will move onto the next level. However there are intelligent seeker missiles which will attempt to defeat you. There are also other obstacles in which you must watch out for. Beware of the jail, panic button, and walls. Those will cause you a lot of pain.

ASSEMBLER FORMAT: ACME/C64Studio


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Vortex Crystals (full version)
Progamming: Richard
Graphics:Richard, Alf Yngve
Music/SFX: Richard & Joachim Wijnhoven


Vortex Crystals is a full single screen run and gun platform game based in the future. Vortex Crystals is a game in which you play a SWAT crack team agent, who has been sent into a high security building in order to pick up crystals and destroy them before the robotic aliens capture you. The game requires a good skill of jumping and blasting and the only possible way out would be to open the last door or death. The game also features some great music composed by Joachim, which I ported to GoatTracker (That was the hardest part of the project as I don't enjoy making cover tunes).  Also there are some custom made sound effects which I programmed in myself specially for this game. (Source included). Please note that all level screens in game were crunched in Exomizer's -l mem function.

ASSEMBLER FORMAT:  C64STUDIO / ACME


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ZAP ZONE
Progamming: Richard
Graphics:Richard
Music: Richard


A small animated Scene World based tutorial game, in which you have to fight against swarms of aliens, which approach your ship and try to destroty it. Fight against all 20 waves to win the game.

ASSEMBLER FORMAT:  64TASS / C64ASM


Source available at Scene World

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ENHANCED S.E.U.C.K GAMES

DARK FORCE
Progamming: Sensible Software,  Richard
Graphics:Richard, Alf Yngve, JSL
Music: Richard


My tribute game, to Light Force. This is a vertical scrolling SEUCK game, in which you fight against the alien fleet and must save the universe from being destroyed. Simply shut down the laser system, by firing at all of the generators before the laser is fired and destroys everything. Features a brand new front end with high score table, additional in game enhancements and a few other cool features. How easy was it to link player 1 with player 2 to form the ship? Well, wasn't too hard to be honest :)

Assembler: C64Studio / ACME

Source available at SEUCK SCHOOL (Dark Force Dissected)
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FORGOTTEN FOREST V1.1
Progamming: Sensible Software, Jon Wells,  Richard
Graphics:Alf Yngve
Music: Richard


First originally released as an entry for the Official C64 SEUCK Compo, a few years back and also, winning the competition. Forgotten Forest is an enhanced SEUCK game creation, which got released as a bonus game on the Shoot 'Em Up Destruction Set #2 by Psytronik Software back in 2011. Alf wanted to do a Halloween release, so I decided to quickly add a couple more features at short notice.  Play the role of a hero, armed with a flame thrower. Your mission is to enter the forgotten forest, find the demon and destroy it, before it devours any more souls. Can you journey safely through the forest and fight the evil creatures of darkness, or will you become one of the fallen?

Assembler: C64Studio/ACME


Download Available
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OTHER FUN PROJECTS

Micro Trance (Music and Player)



Back in 2019, there was an intro creation competition. The competition was split into two different categories. There was the normal 16KB intro competition, where memory could range between $0800-$4000, and there was the 4K competition, which had more restrictive rules. I did an intro called "Out of 4K Memory", which no other music I did in other players fit. So as an alternative solution I had to code my very own music player routine. It was quite painstaking and a mission, but I managed to make a tune that fit the intro. The music was 100 programmed in Turbo Assembler. Recently I was asked if I could provide the code in C64Studio format. Well, fear not. Here it is.

SOURCE: C64STUDIO / ACME

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All source code available on this website is open source. You are welcome to modify/use the source code to help develop your own game or demo creations for the C64. Please don't forget to add a credit or thank you to those who have been involved with the projects or mention where you got the original source from. Have fun and enjoy being creative.