C64
Contributor's Page
This section of
the TND
web site consists of programs, written by all friends and contributors.
Being games, demos, tools or whatever, I am happy to help support
people who write stuff for the good old Commodore 64 computer, even if
they are SEUCK games, or anything like that :o)
This is where *you* come involved. If you have written anything you
would like us to add to our web site then please contact me and I'll
sort it out for you.
Before you do however. Please read the guidelines
To be able to download, please
click on the disk icon, under the name.

. All images are zipped .D64 images, and run on CCS64 or WinVice.
By downloading this software, you
automatically agree to follow this agreement of
usage
(Use back button in browser to
return to this page)
To
be able to use these following files. You will need to transfer the
.D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star
Commander
(you can also use XM1541-cable with Starcommander and with user port
driver under XP too
) Alternatively, you can download one
of those three highly
recommended C64 emulators.
CCS64
VICE
HOX's 64
0 / A / B / C / D
/ E / F / G / H /
I / J / K / L / M / N
/ O / P / Q / R /
S / T / U / V / W
/ X / Y / Z
F7 Cars
Target
Programming: Roberto
Ricioppo
Graphics: Roberto Ricioppo
Music:
Richard Bayliss
Genre: SEUCK - Vertical Scrolling
Tape Loader: Thunderload
Cannot really think of a storyline for this game, so just drive along
the road and blast all bad guys in site! You can shoot squared thingies
for bonus points (Whatever they are).


Fixy the Commander
Programming: Roberto Ricioppo (Using Sensible Software's SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioopo
Genre: SEUCK (Vertical Scrolling)
Tape loader: R-Load by Daniel Kahlin
You are Fixy the Commander. You have been assigned to protect
the land, which belongs to the king. Armed with a Musket gun, you set
off on your mission to fight against the invaders - Who wish to steal
your land. Can your fight fairly and save your land from the invaders?

Fix the Fuxia
Programming: Roberto
Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre: SEUCK - Vertical Scrolling
Tape Loader: Thunderload 7 by Martin Piper and Richard Bayliss
You are Mr. Fix, a person who just had to mess things up.. You created
a series of programmable mechanoids and robots, which eventually were
more clever to reprogram themselves to cause a riot. Your mission is to
finally put a stop to the mess, which you originally caused. Having to
fight against the robots, in order to turn them into spare parts again.
Can you defeat the robots and save the world, or have you finally met
your match?


Flying Cobra RX *NEW*
Programming: Alf Yngve (Using Sensible Software's SEUCK), Martin Piper (SEUCK Redux), Richard Bayliss (Front end)
Graphics: Alf Yngve
Music: Richard Bayliss
Genre: SEUCK (Vertical Scrolling)
Tape loader: Thunderload 7 by Richard Bayliss and Martin Piper

The Story:
An
evil Dictator has risen. A new war has taken place in the Gulf of
Mexico. He threatens to start a worldwide Nuclear war, which could
result to devastating consequences. The president sent in many of the
armed forces to do battle against the evil dictator. Although
weakening the enemy forces was going well at first, nobody survived.
In order to win the nuclear war. A code has been broken, and
intelligence has detected that the dictator is located at an unused
airport at the other side of the warzone The president has called in the
Flying Cobra pilots... Unfortunately this is where you take the piece
of the action.
The Game
Your mission is to pilot Flying Cobra fighter
jets (using a joystick in port 2) across the enemy lines. Your plane is
armed with forward rockets, and also guided missile launchers. To fire
the guided missile launcher, you must move the direction of the plane
and fire whilst in motion. You must fight against all enemies that are
located on ground, air and sea. During the battle you will be under
firing range - which is very easy for the enemies. Some enemies will aim for
the current position of your jet and then when ready, they will fire.
Try to avoid the enemy fire.
Later on in the game, you will find
your plane's altitude is getting critically low. During that stage
crashing into any buildings, otherwise you'll waste one of the jets. If
all jets are wasted, the game is up and the dictator wins. Can you
survive, land safely at the airport and finally get dictator arrested?
Or will the nuclear war break out across the world? The fate is in your
hands.
Controls:
Joystick in Port 2 Only
RUN/STOP - Pause
Q (While paused) - Quit Game
FORGOTTEN FOREST
Programming: Alf Yngve (Using Sensible Software's SEUCK), Richard Bayliss (Front end + enhancements)
Graphics: Alf Yngve
Music: Richard Bayliss
Genre: SEUCK (Horizontal Scrolling)
Tape loader: Martin Piper + Richard Bayliss

You are a bounty hunter ... armed with a flamethrower. Your hero is controlled using a joystick in port 2. You must enter all stages of the Forgotten Forest in order to locate and find the hidden treasure. Unfortunately you will not be alone, as you don't expect what will be lurking in there. A demon is guarding the treasure.
Use your flamethrower on the creepies that pop by. Some creepies, especially the larger ones will help boost the power of your flamethrower. However, you have to fight those evil creatures first.
If an enemy kills you, you will be resurrected, until the energy bar is zero. You can gain extra energy every time you score 10,000 points.
Can you reach the final show down, and reach the treasure. Or will death become your fate?
FORM3001
Programming: Roberto
Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music:
Roberto Ricioppo
Genre: SEUCK - Vertical Scrolling
Tape Loader: Thunderload (Martin Piper)
Drive along the racing track, avoid crashing into other enemy cars and
background. Shoot the enemies and win the race.


Fourth Street
Programming: Roberto
Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music:
Roberto Ricioppo
Genre: SEUCK - Vertical Scrolling
Tape Loader: Thunderload 7 (Martin Piper, Richard Bayliss)
Drive across Fourth Street and shoot any enemies on sight. Avoid
crashing into various obstacles and animals. Otherwise you will lose a
life.


Frosty
the Snowman 2
Programming: Joe Dixon
Graphics: Joe Dixon
Music:
Joe Dixon
Genre: Run and Jump
Tape Loader: Polygon Loader V1!
The idea is simple - you have to get your snowman from one end of the
obstacle course to the other, avoiding various hazards. One
or two players can play simultaneously, just like the original.
However, in this version, both players can enter the same screen,
and can push each other (if the options are set to allow it).The new
game is also considerably longer (31 screens), and has
more music and even some digital samples!
This production consists of a disk
image, tape mastering disk and also a mastered tape. All in their own
original form.


Frosty
the Snowman 2 Turbo
Programming: Joe Dixon
Graphics: Joe Dixon
Music:
Joe Dixon
Genre: Run and Jump
Tape Loader: Polygon Loader V2
This is a more special version of Frosty the Snowman 2 with a new
colour scheme. The game also features some additional options to
enhance game play! Help Frosty the Snowman collect presents and deliver
those back to Santa. Watch out for those obstacles. Santa's just too
drunk to do his job right LOL!
This production consists of a disk
image and also a mastered tape. All in their own
original form.

Important - Author's rights on this
page
All
productions on this web site have been either submitted by the game
authors themselves, their friends/contact or were used with permission.
All programs on this site are freely distributable for use on a real
Commodore 64/128 or C64 emulators. However the authors still retain
copyright to their stuff and we like to obey these copyright laws by
keeping software in good form. Therefore if you copy any of these
programs for your friends/contacts, please keep everything the way it
is meant to be (as on this site). If the author at any chance want
their programs removed (i.e. now sold commercially) then they have the
right to do so and we will be happy to do exactly that.
Secondly. Have you written a game (SEUCK, Assembly, etc.) then please
email richard-bayliss(a)blueyonder.co.uk and we'll evaluate it and if
suitable, upload it on to our web space.