C64
Contributor's Page
This section of
the TND
web site consists of programs, written by all friends and contributors.
Being games, demos, tools or whatever, I am happy to help support
people who write stuff for the good old Commodore 64 computer, even if
they are SEUCK games, or anything like that :o)
This is where *you* come involved. If you have written anything you
would like us to add to our web site then please contact me and I'll
sort it out for you.
Before you do however. Please read the guidelines
To be able to download, please
click on the disk icon, under the name.

. All images are zipped .D64 images, and run on CCS64 or WinVice.
By downloading this software, you
automatically agree to follow this agreement of
usage
(Use back button in browser to
return to this page)
To
be able to use these following files. You will need to transfer the
.D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star
Commander
(you can also use XM1541-cable with Starcommander and with user port
driver under XP too ) Alternatively, you can download one
of those three highly
recommended C64 emulators.
CCS64
VICE
HOX's 64
0 / A / B / C / D
/ E / F / G / H /
I / J / K / L / M / N
/ O / P / Q / R /
S / T / U / V / W
/ X / Y / Z
<>
Labyrinth of Procton 4
Programming: Roberto Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre: Shoot Em Up (SEUCK)
Tape Loader: LoadOne by Joonas Lindberg
Guide
your circular robot around the labyrinth of Procton 4. Shoot at the
enemy robots, watch out for the lazer cannons, as you persue your way
through the labyrinth. Good luck.

Ladybug 2015
Programming: Mr. NOP
Graphics:
PETSCII
Music: Richard Bayliss
Genre:
Arcade: Maze
Tape Loader: Thunderload Quickfire by Martin Piper and Richard Bayliss
A
snazzy PETSCII version of the old arcade classic, Ladybug, Guide your
bug around the maze, picking up the pills, but watch out for the enemy
bugs. Should they catch you, you will lose a life. 3 strikes and game
is over.

Laser
Hawk
Programming: Shaun
Coleman (Using SEUCK), Richard Bayliss
Graphics:
Shaun Coleman
Music:
N/A
Genre:
Arcade (S.E.U.C.K)
Tape Loader: Dosoft DT Turbo
A nice
SEUCK creation that was neatly enhanced in game play. One of
which I saw on Youtube.com. This is a neat little futuristic battle
where you have to fight through the enemy forces before they get to
you. This wicked SEUCK creation consists of neat enhancements like
parallax scrolling, power ups (For every 10,000 points scored instead
of an extra life) and plenty of enemies to defeat. Go on, play it.
You'll love it!
Laser Legion Redux
Programming: Alf Yngve (Using SEUCK), Martin Piper (SEUCK Redux Source), Richard Bayliss (Hi score / score checking routine)
Graphics: Alf Yngve
Music: Feekzoid
Genre:
Arcade (S.E.U.C.K)
Tape Loader: Thunderload
A
really great corker of a shoot 'em up, written back in 1989, but then
got enhanced more with the test AIM function and now SEUCK slowdown
syndrome in SEUCK redux. 5 years ago, a great war with two
civilizations had clashed. This resulted into a mass destruction of
planet Earth. Therefore the planet was no more inhabitable. During the
great war. The good humans were transferred to planet Xenox, where as
the bad people were punished, to die in the massive explosion on Earth.
After 5 years of peace, on Xenox. The same problem has taken place. Two
of the same civilization all clashed and are at war yet again. All
armed forces are fighting each other, and it is up to you to put a stop
to this eratic behaviour.
This is a game for 1 or 2 players.
Guide your heroes through each sector in Xenox, and help put a stop to
the war. Each sector has been armed with the latest weaponry where
possible. Shoot the enemies down and avoid the same fate as Planet
Earth did five years ago.
Laser X1 9
Programming: Roberto Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre:
Shoot 'Em Up (S.E.U.C.K)
Tape Loader: Thunderload 7 by Richard Bayliss and Martin Piper
Action
stations, action stations. Space station Laser X1 9 is under threat
from alien forces. Get into your trusty battle cruiser and fight
against the aliens to save your space station. Failure with your
mission can result to devastation to not only your space station, but
planet Earth as well.
Last Mission 5
Programming: Roberto Ricioppo (Using Sideways SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre:
Arcade (S.E.U.C.K)
Tape Loader: Thunderload 7 by Martin Piper and Richard Bayliss
Shoot the alien ships.
Last Shake
Programming: Roberto Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre:
Arcade: Shoot 'Em Up (SEUCK)
Tape Loader: Thunderload 7 by Martin Piper and Richard Bayliss
Fly your craft across the landscape of your planet, and shoot out deadly enemies with your laser power.

Last Space Ship
Programming: Roberto
Ricioppo
Graphics:
Roberto Ricioppo
Music:
Roberto Ricioppo
Genre:
Arcade (S.E.U.C.K)
Tape Loader: Martin Piper + Richard Bayliss
A
game, with a little dedication to yours truly :). The aim of this game
is to fly through various zones, zapping away at mutant controlled
space crafts. If you get very far, you'll win, otherwise if they
succeed to blowing up your last ship. Its all over. Good luck.

Last Super Ship
of Xerox
Programming: Roberto
Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music:
Roberto Ricioppo
Genre: SEUCK - Vertical Scrolling
Tape Loader: Thunderload (Martin Piper)
Fly through the sectors of Xerox and blast the enemy ships to oblivion.


Le Fantom Vert (Green
Phantom) preview
Programming: Nori
Khiat
Graphics:
Nori Khiat
Music:
Nata/Samar
Genre:
Arcade (Pacman)
Tape Loader: 202 Turbo
Pacman,
but with a twist. Instead of playing pacman, you play a green
ghost that has to gobble up the pellets and watch out for the Pacman.
Weird game, but packed with fun. Will really look forward to the game
being finished (If possible).


Little Trains
Programming: Roberto Ricioppo (Using Sideways Scrolling SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre: SEUCK (Horizontal Scrolling)
Tape Loader: Thunderload 7 by Martin Piper and Richard Bayliss
Guide your train across the tracks, and shoot out the enemy trains, which try and shoot you.
.

Legion of the Damned
Programming: Anthony
Burns (Created in Sideways
SEUCK), Martin
Piper (SEUCK Redux source code, tape loader), Richard Bayliss (Little
extra routine to title screen and spell thunder effect)
Graphics: Anthony
Burns
Music:
Richard Bayliss
Genre:
Arcade (SEUCK)
Tape Loader: Dance-A-Load/Martyload
Inspired
by Golden Axe. Chafing under the vile tyranny of the vampire queen
Stryxia and her horde of aboninations. The good folk of Hameria have
hired you to exorcise their hated ruler once and for all. Now with
power up spells,.
Legion of the Damned 2
Programming: Anthony
Burns (Created in Sideways
SEUCK), Martin
Piper (SEUCK Redux source code, tape loader)
Graphics: Anthony
Burns
Music:
Richard Bayliss
Genre:
Arcade (SEUCK)
Tape Loader: Dance-A-Load/Martyload
1000
years have passed and gang warfare caused chaos as blood spilled over
evil Stryxia's grave, where she was dead after one hero defeated her.
But now the evil vampire queen has raised from her grave inside the old
church of Hameria and she is ready to cause even more chaos for the
gangs. The gangs were turned into slaves. Enter two heroes out to stop
that evil vampire queen. Starr and Michael. (Full documentation,
cleaned RAW version (with no music) of game and also work disk is
included).
Lethal
Programming: Neil
Kendall
Graphics:
Neil Kendall
Music:
Chis Mossop
Genre:
Arcade (Horizontal Scrolling Shooter/Platform)
Tape Loader: Dosoft D2T Turbo
A spin
off from Bounder/Re bounder, but with a difference. Help you
little character get across all the deadly levels. You can shoot at
enemies that come towards you (If you have ammo that is) and jump over
various obstacles. Mind you don't fall into the deadly acid or get
stuck. Watch out for those flying enemies that might come towards you.
Originally was released by Alternative Software in 1988, but we have
been granted permission from the game's author for using this on our
web site. Special thanks to Neil. :o)

Lost Space Ship [The]
Programming: Roberto
Ricioppo
Graphics:
Roberto Ricioppo
Music:
Roberto Ricioppo
Genre:
Arcade (S.E.U.C.K)
Tape Loader: Thunderload 7 by Martin Piper + Richard Bayliss
Using a joystick in either port, guide your lost spaceship across each level, battling against the enemies.

Lunar Jailbreak
Programming: Neil
Raine
Graphics:
Neil Raine, Lee Taylor
Music:
Dave (Ubik) Korn
Genre:
Arcade (Platform)
Tape Loader: Dosoft DT Turbo
A
criminal has escaped from his prison cell and it is up to you to go
and recapture him and lock him up before he makes his escape through
the exit. The only trouble is that although you set security tight, the
droids seem to think that you are the criminal and they try to slow you
down from capturing the criminals. Seems that you're the poor victim,
not the criminal. Maybe those criminals altered the settings to the
security droids while you were asleep.
Lunar Lander C64
Programming: Matteo Angelini
Graphics:
Matteo Angelini
Music: Richard Bayliss
Genre: Simulation (Landing)
Tape Loader: Thunderload 7 by Martin Piper and Richard Bayliss
This
game is a C64 conversion of the original program from the first book of
KIM-1. The idea of this game is to simply use the keys 0-9 to control
the velocity of the lander. In order to win this game, you must land
safely on to the moon. Fail to successfully land on to the moon, the
game is over. Can you complete your landing and survive or will you
crash and burn?
Important - Author's rights on this
page
All
productions on this web site have been either submitted by the game
authors themselves, their friends/contact or were used with permission.
All programs on this site are freely distributable for use on a real
Commodore 64/128 or C64 emulators. However the authors still retain
copyright to their stuff and we like to obey these copyright laws by
keeping software in good form. Therefore if you copy any of these
programs for your friends/contacts, please keep everything the way it
is meant to be (as on this site). If the author at any chance want
their programs removed (i.e. now sold commercially) then they have the
right to do so and we will be happy to do exactly that.
Secondly. Have you written a game (SEUCK, Assembly, etc.) then please
email richard-bayliss(a)blueyonder.co.uk and we'll evaluate it and if
suitable, upload it on to our web space.