C64
Contributor's Page
This section of
the TND
web site consists of programs, written by all friends and contributors.
Being games, demos, tools or whatever, I am happy to help support
people who write stuff for the good old Commodore 64 computer, even if
they are SEUCK games, or anything like that :o)
This is where *you* come involved. If you have written anything you
would like us to add to our web site then please contact me and I'll
sort it out for you.
Before you do however. Please read the guidelines
To be able to download, please
click on the disk icon, under the name.

. All images are zipped .D64 images, and run on CCS64 or WinVice.
By downloading this software, you
automatically agree to follow this agreement of
usage
(Use back button in browser to
return to this page)
To
be able to use these following files. You will need to transfer the
.D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star
Commander
(you can also use XM1541-cable with Starcommander and with user port
driver under XP too
) Alternatively, you can download one
of those three highly
recommended C64 emulators.
CCS64
VICE
HOX's 64
0 / A / B / C / D
/ E / F / G / H /
I / J / K / L / M / N
/ O / P / Q / R /
S / T / U / V / W
/ X / Y / Z
M
Magess of Midgard
Programming: Anthony
Burns (Created using Sideways S.E.U.C.K), Richard Bayliss (Enhancements)
Graphics: Anthony Burns
Music:
Fredrik/Avarar
Genre: Shoot Em Up (SEUCK)
Tape Loader: Thunderload (+Happy Blocks loader game)
The city of Caer Del Taryn has is under attack by various hostile
invaders. Your quest is to defend the city, simply by placing your
target on to the map and zap those baddies into thin air. If your city
gets invaded and looted too many times, the City is no more, and the
civilization will have perished. Full instructions are on the .D64 and
in the .Zip archive



MadLib64
Programming: Joseph Rose
Graphics: CBM
Music: N/A
Genre: Story Writer
Tape Loader: N/A
This is a sort of story writer program, in which you can share amongst
other people. Select the option in which you'd like to write a little
story about. Then type in text corresponding to the category which will
be automatically added to your story. The C64 or C128 will then
generate a story based on the theme of your chosen option.

Main Ninja
Programming: Igor Errazkin (Created using SEUCK), Martin Piper (SEUCK Redux)
Graphics: Igor Errazkin
Music: Richard Bayliss
Genre: Shoot Em Up (SEUCK)
Tape Loader: Thunderload (Martin Piper)
CONGRATULATIONS ...
You have succeeded on becoming the
chosen one on becoming the MAIN NINJA. Training has been successful at
the TND Dojo. Now you have a very long journey home. It isn't
going to be all that easy. Luckily for you, you can put your
ninja skills to the test.
The object of this game is to guide
your ninja safely home, to his bed. The trouble is that you have a long
and dangerous journey. You need to climb buildings, fly across
landscapes, and even have a good swim. During your journey, you will
also encounter some mean enemies, ninjas and other baddies. Luckily for
you, you have infinite ninja stars to throw at them. Can you make your
way home safely, or will you fall asleep elsewhere? Good luck ninja!



Major Ducth
Programming: Roberto Ricioppo (Created using S.E.U.C.K)
Graphics:Roberto Ricioppo
Music: Robeto Ricioppo
Genre: Arcade (SEUCK)
Tape Loader: Thunderload 7 by Martin Piper and Richard Bayliss
Shoot at enemies on sight

Manky V2
Programming: Clever64
Graphics:Clever64
Music: N/A
Genre: Platformer (Single screen)
Tape Loader: Spectacular Copy Turbo
You
are Manky, who has a terrible stomach, after having a bad curry. Can
you help him go around each room, and pick up all pieces of toilet
paper and 6 or more eggs in order for him to be able to access the
local toilet. Unfortunately he won't be alone. There are nasties out
there to prevent him from using the toilet. If he is caught, then you
will be trapped inside a teapot. (Erm what?!?!?!). Controls are in the
game instructions/

Matchbox
Programming:
Nadira/Chronic
Graphics: Nadira/Chronic, Cousin Walter/Chronic
Music:
Cousin Walter/Chronic
Genre: Puzzle
Tape Loader: Dosoft DT Turbo
A game of needle in the haystack. Use the cursor and find the correct
match inside the playing grid that matches the block to find on the
bottom right hand side. The more blocks your find, the shorter your
time will become.


Matthew the Cowboy
Programming: Roberto Ricioppo(Created using Sideways SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre: Shoot 'Em Up (SEUCK)
Tape Loader: Martin Piper and Richard Bayliss
Once upon a time, deep in the Wild West, lived a fearless Sherrif,
called "Matthew". Your town is getting ransacked by bandits. It is up
to you to draw your pistol, and pop 'em full of lead. Watch out for
rogue Injuns, that will try and slow you down with your queest as well.
Megablast
Programming: Aki Karjalainen and Marko Eriksson (Created using SEUCK), Jani Laatikainen (Intros)
Graphics: Aki Karjalainen and Marko Eriksson
Music: Jukka Lavijarvi
Genre: SEUCK (Vertical scrolling)
Tape Loader: Thunderload 7, by Martin Piper and Richard Bayliss
Here's a real SEUCK treat for you. A true BLAST FROM THE PAST,
which looks as if it never saw the light of day until now. The game was
contributed to TND by Frank Gasking of Games that Weren't . According to Frank the game was found
on Jukka Tapanimäki's disks when Frank was trawling through the other
day for GTW related resources.I managed to salvage the scattered files
on disk, and put it all together as one file for you all to enjoy.
Now
for the instructions. This game is best played in 2 player mode, rather
than one player mode. As the screen is divided in half for each player.
Your mission is to fight against the alien empire across the galaxy.
Blast the aliens, watch out for the lazer gates. At the end of the game
will be a boss alien in which you need to defeat (or avoid) should you
wish to complete your mission. If you dare.


Mebby Big Head
Programming: Roberto Ricioppo (Using Shoot Em Up Construction Kit by Sensisoft)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre: Shoot 'Em Up (SEUCK - Standard)
Tape Loader: Thunderload by Martin Piper and Richard Bayliss)
You are Mebby, the Bigh Head ... Enter the castle of big heads, and fight against the evil big heads.


Megaclock
Programming: Matteo Angelini
Graphics: PETSCII
Music: Matteo Angelini
Genre: Utility (Timer)
Tape Loader: Thunderload 7 by Martin Piper + Richard Bayliss
How would you like to wake up in the morning to you C64, and a bit of
oldschool music like you would have back in the very late 1980's /
early 1990's. Megaclock 64 does exactly that. Set the hours, minutes
and seconds for the actual time, and also for when to set the alarm
off, the press the SPACE BAR to activate the clock.
(ACME Source is included)



MEGATRON
Programming: DATALAND
Graphics: DATALAND and STE'86
Music: N/A
Genre: Arcade - TRON
Tape Loader: Tape Master Pro V2.1 - (Turbo source: Martin Piper, additional programming Richard Bayliss)
Welcome to a DANGEROUS game of cat and mouse. The idea of the game
is pretty simple. Guide your lightcycle around the arena, picking up
objects of the CORRECT colour for bonus points. You will be against an
opponent by or the computer (depending on the game option that has been
selected). Avoid crashing into the enemy's lazer and trap them with
yours, also don't collect objects that are the same colour of your
opponen't. Avoid the skulls as well. Who can win this deadly race - CAN
YOU!?!?!?!


Meteors of the
Space 4
Programming: Roberto
Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music:
Roberto Ricioppo
Genre: SEUCK (Horizonatal scrolling)
Tape Loader: Richard Bayliss + Martin Piper
In deep space are some mines. You are to control a space mine craft and
blast out the mines. Unfortunately the workers and aliens didn't like
your intrusion. So they decide to arm themselves and try to blast you
back. Blast those asteroids and everything that shoots back. Fly
through the mines, so that a detonation is primed to explode.


Methamorfosys
Programming: Roberto
Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music:
Roberto Ricioppo
Genre: SEUCK (Horizonatal scrolling)
Tape Loader: Quickfire by Richard Bayliss + Martin Piper
Fly through each sector blasting away at the enemy ships, which try to destroy your space garden. .

Micro
Machines War
Programming: Frank
Gasking (Using SEUCK by Sensible Software)
Graphics: Frank Gasking
Music:
Fozzie
Genre: Arcade (SEUCK)
Tape Loader used: Spectacular Copy Turbo
This game wasn't really meant to have been a release, but a mess around
with SEUCK. It was created in the 1990's, by Frank, just for fun.
However, after several and several years have passed by (probably
longer than over 15 years), Micro Machines War has finally been
released. Race along on the table top and blast hell out of those bad
cars, but watch out for the obstacles and bad cars. What a weird game :)



Mine Sweep 2002
Programming: Zarko
Zivanov
Graphics: Zarko Zivanov
Music:
N/A
Genre: Puzzle (Mine Sweeper)
Tape Loader: Kernal ROM Loader
This is game based on the PC desktop game Minesweeper. Try and uncover
safe paths, but if you uncover a mine, then you're toast. This game
was originally was meant to have music added by me, but I could not
find the interrupt for where I could have added the music in those
days. Still it should not matter anyway. Just enjoy and maybe look out
for a version with music some other time :)

Mine Sweep 2002
Programming: Matteo Angelini
Graphics: PETSCII and Matteo Angelini
Music: Richard Bayliss
Genre: Puzzle (Mine Sweeper)
Tape Loader: TapeToolBuild by Martin Piper
This is yet another variant of Mine Sweeper. Simply select from the
game options the size of the grid you wish to play. Then by tapping
joystick port 2. Move the cursor on to the grid. Where the number
appears. It will indicate how many mines are near by. The idea of this
game is to simply clear the board without hitting a mine. If you clear
the board without touching a mine, you have won. Should you hit a mine,
you lose. Have fun!

Minima
- Reloaded
Programming: Robin
Harbron
Graphics: Robin Harbron
Music:
Steve Judd
Genre: Adventure (Strategy)
Tape Loader: Spectacular Copy Turbo
A game originally entered for the mini game compo 2004. Guide your
knight around the playing field and try to uncover gold and defeat
enemies which get in your way.

Mission Ras 2
Programming: Roberto Ricioppo (Using SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre: Shoot Em Up (SEUCK)
Tape Loader: Thunderload 7, by Martin Piper + Richard Bayliss
You are held captive in a complex know as Ras 2. You break out of
prison and enter your cross-shaped ship and set off in a bid for
freedom. Guide your cross ship through the labyrinth, blasting at the
enemy trajectories as you pass. Watch out for the firing walls. Get
your timing right, blast everything in sight and you'll be free.


Moggy
Programming: Clever64
Graphics:Clever64
Music: Clever64
Genre: Platform (Single Screen)
Tape Loader: Spectacular Copy Turbo
Help
Moggy jump over obstacles and pick up all of the keys, inside each
room. Then make way for the exit. Watch out for nasties and bushes. Hit
any of those, and you will lose a life.
(Also included is Moggy Preview)


Morph
64 V2
Programming: Joonas
Lindberg
Graphics: Joonas Lindberg
Music:
Richard Bayliss
Genre: Puzzle - Sokhoban
Tape Loader: Thunderload V3
A fun puzzle game, which resembles the classic retro games, like
Sokhoban, Colour Bind (Commodore Disk User), and of course Morph for
the Amiga. This game is based on the public domain game, Morph for the
amiga and is pretty good stuff to play as well. Control your pink blob
around the maze, pushing blocks together to make those disintergrate,
but watch out. If you make one mistake, the puzzle's completely messed
up. Simply press the RUN/STOP (Or ESCAPE KEY), or wait for the time to
run out to lose a life. Joonas has worked hard on this nice puzzle
game, based on the original Amiga PD game. So it should hopefully
provide you hours of entertainment.

Motor
Race
Programming: Sensible
Software
Graphics: Reinhard Klinksiek
Music:
Richard Bayliss
Genre: SEUCK - Vertical Scrolling
Tape Loader: Dosoft DT Turbo
A racing game with a difference. Weird colour schemes I have to admit.
o:) Drive through the roads and shoot at enemy cars that approach
you. Collect fuel cans and win, win, win. This game was written way
back between 1989 and 1990, but it never got released until this day.


Motty
Programming: Roberto Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre: SEUCK - Vertical Scrolling
Tape Loader: Thunderload 7
Guide Motty across the village, battling against the enemies who want
to take over the village. Can Motty save his village of Mottsville, or
will those evil characters take over the territory and kick poor Motty
and his villagers out into a horrible city?

Movement
Programming:
Nadira/Chronic
Graphics: Nadira/Chronic, Cousin Walter/Chronic
Music:
Cousin Walter/Chronic
Genre: Puzzle
Tape Loader:

Mr Cipo the Robot
Programming: Roberto Ricioppo (Created using SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre: Shoot 'Em Up (SEUCK)
Tape Loader: Thunderload 7 by Martin Piper and Richard Bayliss
Argh!
This can't be happening can it? Mr. Cipo was in a deep sleep, wakes up
and finds that he is now a robot. He's in a bid to make an escape from
a high security chamber. Your mission is to help Mr. Cipo escape from
his nightmare. Security droids run in his way. Should Mr. Cipo want to
get any further, he'll have to blast the robots first :)
Musicals3
Programming: Roberto
Ricioppo (Created using Sideway SEUCK)
Graphics: Roberto Ricioppo
Music:
Roberto Ricioppo
Genre: SEUCK - Horizontal Scrolling
Tape Loader: MooTilation loader (Martin Piper, Richard Bayliss)
Oh dear, a poor composer's mind has been mashed up with noise
pollution. It is up to you to go inside a composer's head and blast out
the bad notes and instruments, so that the composer can write decent
music. Let the bands play.

Important - Author's rights on this
page
All
productions on this web site have been either submitted by the game
authors themselves, their friends/contact or were used with permission.
All programs on this site are freely distributable for use on a real
Commodore 64/128 or C64 emulators. However the authors still retain
copyright to their stuff and we like to obey these copyright laws by
keeping software in good form. Therefore if you copy any of these
programs for your friends/contacts, please keep everything the way it
is meant to be (as on this site). If the author at any chance want
their programs removed (i.e. now sold commercially) then they have the
right to do so and we will be happy to do exactly that.
Secondly. Have you written a game (SEUCK, Assembly, etc.) then please
email richard-bayliss(a)blueyonder.co.uk and we'll evaluate it and if
suitable, upload it on to our web space.