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                        A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

To be able to download, please click on the disk icon, under the name.

 . All images are zipped .D64 and .TAP images for running onto VICE, CCS64, 1541Ultimate, Ultimate 64, theC64, theC64 mini, theVIC20 or any possible way to transfer from your PC/Laptop directly to your Commodore 64 computer.

All software available on this site has been developed during free time, where available. This software is legally free to download and is developed by Richard or has been submitted by members of the C64 community. You are welcome to copy any of these productions free for sharing with your friends, or digitally stored for free on your website. Your are also welcome to reverse/engineer Richard's productions and make improvements if you wish to. You are not allowed to sell any of these productions in any form by all means without written permission from the authors themselves - even if reverse-engineered,.

Some of the content may also have source code available to download from the Assemble It - Chapter 8 page.

I hope you have fun with these productions.

F

Fluff
Release date: ?? ?? 2000
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Collect 'em up
Tape Loader: Spectacular Copy Turbo

.Guide Fluff around the air, collecting credits. After enough credits are collected you will move on to the next level. You will have a certain time limit to complete each level. Pressing the fire button releases fluff into the air.



 



For Speed We Need
Release date: ?? December 2003
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Racing
Tape Loader: Stoat's Turbo Tape

A racing game, in which you are to drive through the deadly road. You must survive through the time limit to be able to progress on to the next level. 4 levels only on this game.


 

For Speed We Need 2
Release date: 3 January 2005
Programming: Richard Bayliss
Graphics: Richard Bayliss, Nori Khiat
Music: Richard Bayliss
Genre: Racing
Tape Loader: Moo-tilation

This is an improved version of the original For Speed We Need. Now features a front end, some improved music, and also tweaks to the main code. Nicer cars as well, with special thanks to Nori Khiat for his sprites. :o)



 



For Speed We Need 3
Release date: 5 April 2023
Programming: Richard Bayliss
Graphics: Freeze/Blazon (Bitmaps), Hugues Poisseroux (Game graphics)
Music: Richard Bayliss
Genre: Racing
Tape Loader: TapeTool V1.0.0.7 RLE

This is a racing game, but with a difference. You enter the Le Mans race challenge. Your task is to complete 24 laps of the gruelling race. Unfortunately however there are opponents driving towards you. Collect oil drums for a complete refuel. Collect tools too repair your car. Avoid crashing into the scenery and the opponents. The opponents will damage your car, if your car gets critically damaged or you crash into dangerous obstacles, you will lose a life. Avoid running out of fuel and even running out of time. An extra life is awarded for every lap completed. If you can't complete 24 laps, then try and beat your high score.



 




Forever Extending Hungry Snake, the
Release date: 5 June 2020
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade: Snake
Tape Loader: Martin Piper and Richard Bayliss

This is a fun remake of the classic Snake game, which I wrote on theC64 full size. This game has a big twist to it. You are extending regardlessly. The object of this game is to help your Forever Extending Hungry Snake around the arena. During random time, yummy scrummy fruit will appear inside the arena. You job is to eat it and score as many points where possible. Unfortunately however, skulls will appear on screen. Avoid the skulls and the walls. Pick up bombs to clear the arena and shed all of your skin. Try to survive as long as you can before you are too late. There are no levels in this game, it is all about scoring points and having fun against each other.



 


Freespace 2075
Release date: 2000
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Miscellaneous
Tape Loader: Action Replay Loader

Control your player around the screen, and drop a space mine so that the enemies will smack bang into it. As soon as enough enemies have been hit, you will advance on to the next level. This was my first ever long(ish) game project in 1999, which took a few months to make, so did not really get released until 2000.



 


Froggy Goes Splatt!
Release date: 18 May 2003
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Frogger
Tape Loader: Turbo 250 Loader

1, 2, 3, hop to it! Help your frog across the road to meet a friend, then hop back down again to meet another friend, but watch out for the traffic that passes across the screen. I guess I really should have called this game "Frogs and Motorways 3", as it feels something like that. Don't those cars look terrible. Hahahaha! Well, I wasn't a good graphics person at that time. Still, I am sure you can get some fun out of this game.