To be able to download, please
click on the disk icon, under the name.
. All images are zipped .D64 and .TAP images for running onto VICE,
CCS64, 1541Ultimate, Ultimate 64, theC64, theC64 mini, theVIC20 or any
possible way to transfer from your PC/Laptop directly to your Commodore
64 computer.
All
software available on this site has been developed during free time,
where available. This software is legally free to download and is
developed by Richard or has been submitted by members of the C64
community. You are welcome to copy any of these productions free for
sharing with your friends, or digitally stored for free on your
website. Your are also welcome to reverse/engineer Richard's
productions and make improvements if you wish to. You are not allowed
to sell any of these productions in any form by all means without
written permission from the authors themselves - even if
reverse-engineered,.
Some of the content may also have source code available to download from the Assemble It - Chapter 8 page.
I hope you have fun with these productions.
F
Fluff Release date: ?? ?? 2000 Programming:
Richard Bayliss Graphics: Richard Bayliss Music: Richard Bayliss Genre: Collect 'em up Tape Loader: Spectacular Copy
Turbo
.Guide Fluff around the air,
collecting credits. After enough credits are collected you will move on
to the next level. You will have a certain time limit to complete each
level. Pressing the fire button releases fluff into the air.
For Speed We Need Release date: ?? December 2003 Programming:
Richard Bayliss Graphics: Richard Bayliss Music: Richard Bayliss Genre: Racing Tape Loader: Stoat's Turbo Tape
A racing game, in which you
are to drive through the deadly road. You must survive through the time
limit to be able to progress on to the next level. 4 levels only on
this game.
For
Speed We Need 2 Release date: 3 January 2005 Programming:
Richard Bayliss Graphics: Richard Bayliss,
Nori Khiat Music: Richard Bayliss Genre: Racing Tape Loader: Moo-tilation
This is an improved version of
the original For Speed We Need. Now features a front end, some improved
music, and also tweaks to the main code. Nicer cars as well, with
special thanks to Nori Khiat for his sprites. :o)
For
Speed We Need 3 Release date: 5 April 2023 Programming:
Richard Bayliss Graphics: Freeze/Blazon (Bitmaps), Hugues Poisseroux (Game graphics) Music: Richard Bayliss Genre: Racing Tape Loader: TapeTool V1.0.0.7 RLE
This is a racing game, but
with a difference. You enter the Le Mans race challenge. Your task is
to complete 24 laps of the gruelling race. Unfortunately however there
are opponents driving towards you. Collect oil drums for a complete
refuel. Collect tools too repair your car. Avoid crashing into the
scenery and the opponents. The opponents will damage your car, if your
car gets critically damaged or you crash into dangerous obstacles, you
will lose a life. Avoid running out of fuel and even running out of
time. An extra life is awarded for every lap completed. If you can't
complete 24 laps, then try and beat your high score.
Forever Extending Hungry Snake, the Release date: 5 June 2020 Programming:
Richard Bayliss Graphics: Richard Bayliss Music: Richard Bayliss Genre: Arcade: Snake Tape Loader: Martin Piper and Richard Bayliss
This is a fun remake of the
classic Snake game, which I wrote on theC64 full size. This game
has a big twist to it. You are extending regardlessly. The object
of this game is to help your Forever Extending Hungry Snake around the
arena. During random time, yummy scrummy fruit will appear inside the
arena. You job is to eat it and score as many points where possible.
Unfortunately however, skulls will appear on screen. Avoid the skulls
and the walls. Pick up bombs to clear the arena and shed all of your
skin. Try to survive as long as you can before you are too late. There
are no levels in this game, it is all about scoring points and having
fun against each other.
Freespace 2075 Release date: 2000 Programming:
Richard Bayliss Graphics: Richard Bayliss Music: Richard Bayliss Genre: Miscellaneous Tape Loader: Action Replay
Loader
Control your player around the
screen, and drop a space mine so that the enemies will smack bang into
it. As soon as enough enemies have been hit, you will advance on to the
next level. This was my first ever long(ish) game project in 1999,
which took a few months to make, so did not really get released until
2000.
Froggy
Goes Splatt! Release date: 18 May 2003 Programming:
Richard Bayliss Graphics: Richard Bayliss Music: Richard Bayliss Genre: Arcade - Frogger Tape Loader: Turbo 250 Loader
1, 2, 3, hop to it! Help your
frog across the road to meet a friend, then hop back down again to meet
another friend, but watch out for the traffic that passes across the
screen. I guess I really should have called this game "Frogs and
Motorways 3", as it feels something like that. Don't those cars look
terrible. Hahahaha! Well, I wasn't a good graphics person at that time.
Still, I am sure you can get some fun out of this game.