The aim of this competition is to create your
very own shoot 'em up / or whatever type of game you want using the
normal SEUCK, or the Sideways Shoot Em Up Construction kit. (Visit the
official
Sideways scrolling
SEUCK web site for the Sideways SEUCK. The vertical scrolling SEUCK
for C64 is easy to find to buy from EBAY as tape or disk.
To enter this competition. All you need to do is design and
create your own good quality looking game, using either the Sideways
Scrolling SEUCK by Jon Wells, or the original SEUCK, itself. Your game
doesn't always have to be a shoot 'em up, as SEUCK can do other types of
game as well as just a shoot 'em up. Your game can be anything, as long
as it is created using the tool. Mods/POKEs added to the game are valid
in the competition this year also. It is however pointless to write a new
front end and add extra power up routines, as that would have been the main
prize :o)
Want some SEUCK mods, here
are some tips from Richard
While I was working with Alf Yngve on some games in
the past, I came across some interesting things, that could be done
by aid of some simple pokes. If you have an Action Replay cartridge
handy, then here are the POKES which you can type in to modify your game
settings. This will also work in the editor itself.
1 want 2 players
POKE 16578,2
Results can be pretty much interesting if your have
more than one player linked to the same joystick. I first noticed this
trick, but Carl Mason came up with this clever aspect first.
Peek-A-Boo, Hide and Seek
POKE 17424,0 (IN FRONT) 255 (BEHIND)
POKE 17426,27 ;REPLACE $D020
POKE 17427,208 ;WITH $D01B, AS NOT NEEDED
This will allow the game hide sprites behind certain background
chars (the main char colour most of the time). This would be handy for
games, which require STEALTH type of action. I.e. hiding behind trees,
crawling underneath nets, tunnels etc.
Hires / Multicolour
POKE 17968,0 (Hires sprites) or 255 (Multicolour sprites
(Default)).
The game, itself is alway multicolour, but the pokes
given can give you Hi-Res sprites only, as well.
Decorate my score panel
POKE 17765,255
(Multicolour) 0 = Hires
This will make the score panel multicolour. Setting it as '0'
will restore it back to single colour.
More SEUCK Tips:
For more tips, please visit the
SEUCK Vault web site, and have your
action replay handy :)
Picking a winner for
the competition
As usual. We'll be building an online vote sheet and
the winner will be the game that scores the most points.
(Final validation of rules: 2nd April 2014 - Update:
Increased deadline to end of month)
Although the competition is for any version of SEUCK or the
Sideways SEUCK. There are some general rules for this competition, which
are as follows:
- Entries can only
be on .D64, .T64, .TAP and .PRG images. Files may be zipped before sent.
- Entry formats are Commodore 64 version
only. PAL is the expected format, but NTSC entries are also welcome.
- Please include a short story and some game
instructions for your game (Either in your email or as a .txt file
or as a C64 note file done with any C64 Note Writer).
- Your game may be slightly modified with
a few POKES/enhancements.
- Music
is allowed to be added to your game, as long as it is ONLY the front
end. The game must use only sound effects in game. You are welcome to
choose a demo tune or one of my tunes for the front end of your SEUCK
game. High Voltage SID collection is a great source for C64 music - but
please avoid commercial game tunes.
- Your
old games are welcome as an entry to the competition - but must not
have been previously released in the compo or online before.
- Please include
your original work file (Save ALL Data) it could be useful for the future.
If you have no work file (ie lost it), then I can easily fix that for
you.
- Your entries MUST be
exclusive to this compo page. Please don't upload it elsewhere, i.e.
CSDB, POUET, etc. until after it appears on to this page.
Unfinished previews of games are not allowed
this year. The game must be completely finished. I have
now ruled out this rule, as it seems to be unfair.
Please
don't USE other people's work and call it your own. We have had some
issues where some other people's work was ripped from older games and
used into a SEUCK game and author declared it as their own game.
- Do not use graphics
from previously released commercial games. All work must be your own
or with friends. You are welcome to use existing graphics from your previous
games if you want to.
- Obscene content (Nudity,
sex, etc) is not allowed.
- Use
of bad language or swear words are not permitted
- Maximum number of entries = 4 (Just incase
you are just TOO keen ;))
- Do not use your game
to attack another individual, group, etc if it can harm anyone.
- Do not use names or sources
from copyrighted themed material, i.e. Licensed TV programs, video games,
movies, books, etc. Remakes of classic arcade games are welcome, as
long as the names are different and the graphics are your own work. Inspiration
to them are accepted.
- Entries are E-mail based only.
- Compressing
SEUCK games to a runnable file is preferred, but not essential. You
can use any program to compress your work, although PuCrunch / Exomizer
is preferred.
- Try to vary the enemy attack waves in a pattern
form, to make things more interesting
- Do
not add too many enemies to one part of the screen. This will cause
a slow down with SEUCK, and could result to lower votes.
- Please avoid submitting
your entries after the
31st March 2014
30th April 2014 (Deadline extended)
- Please avoid using the same old SEUCK demo
game sound effects in your games. Too many games used this to death.
- At the end of the competition before releasing the final package,
you will be given a choice of really cool tape loaders for your games.
SEUCK Compo Rules - Questions
and Answers
Q1.
If I wrote a SEUCK game and wanted to update the game - before it
gets uploaded on to the SEUCK compo page. Will I be too late?
A1. No, you won't be too late. If your game hasn't yet been
uploaded to the SEUCK Compo 2014 page then we will upload your later
version on to the compo page. Sometimes there may be times where delays
for an entrant is possible. Mainly due to work life, etc.
Q2. If I wrote a SEUCK game and wanted to update the game but
the game has already been uploaded on to the SEUCK compo page. Will I
be too late?
A2. Unfortunately you will be too late, but we can reserve
the updated version of your game for until after the competition has
finished. Or submit it to the contributors page for you.
Q3. If I write a SEUCK game, and add music to the game. Am
I allowed to enter it into the competition?
A3. Yes, you can - as long as the music is for the title only.
In game must be sound effects only. I won't want people voting for the
music. This is a game competition after all ;)
Q4. Are we allowed to add additional enhancements to our games.
For example 2 players being controlled by the same joysick, players
respawn at the same place they died?
A4. Yes, because not only is it a SEUCK competition. By request
from other people, it is also an innovating SEUCK compo as well. So add
as many pokes / tweaks in to the game as you like. Don't get too
carried away, otherwise the prize wouldn't be worth having if you game
is fully enhanced. ;)
Q5. Am I allowed to use SEUCK Redux for the compo entries?
A5. No that is not allowed. You are welcome to send me a SEUCK
Redux version of your game, but it must not be for the compo. The redux
versions can be submitted to the TND contributors page if you like.
Q6. I just released my game on to my web site, and want to
submit it to the compo. Am I allowed to do this?
A6. You should add your entry to your web site *after* the
compo entry has been uploaded. Otherwise the entry will not be accepted.
Q7. I write a new SEUCK game, but want to add my own intro/cracktro
with my name/group for the entry. Is this allowed?
A7. You can, but we would prefer it if you didn't.
Q8. May I opt out of having music added to my submission for
the compo?
A8. Yes, please let us know if you want no music added to your
game after the compo has finished - although many SEUCKers have been
much more happier with music added to their games.
Q9. I write a game and want to submit it via Snail Mail. Is
this possible?
A9. Sorry, but Email entries only.
Q10. I write a game and saved in .tap using SEUCK. What concerns
me however is that the game does not load on my real C64, using the
blue/yellow stripes on my C64C - even on 1541U2 or DC2N. Will
our submission still count if the .tap works on Emulators, not real C64?
A10. I get the same problem with this loader system as well.
Don't panic. We'll be remastering all entries with fabulous ThunderLOAD
Series Six tape loader.
To submit your entry, please email with an attached .D64 /
. T64 / .TAP (Or Zipped version) it to
richardbayliss.c64(a)gmail.com
ENTRY 1 - Another Day, Another Zombie
SEUCK Format: Sideways Scrolling
SEUCK
Game design:
Carl Mason
Graphics:
Carl Mason
Music:
AEG/Smash Designs
Mods (if any): 2
players linked to 1 control, Music on front end
This is a score attack game where you must survive as
long as you can against wave after wave of the advancing undead. You and
a pistol are the only thing between a horde of flesh eating zombies and
your camp of a dozen survivors. If any of the walking corpses make it
into the camp all hell will break loose and it's game over... you can't
afford to let one of those b******s get past you.
You can only fire a couple of rounds before you have to reload,
so use your bullets sparingly, as a wasted shot can mean certain death.
The faster you cut through the horde, the more points you will acquire
as more dangerous zombies appear such as Spitters which have a highly
toxic ranged attack or Boomers that will explode, splattering corrosive
bile around its proximity. Also a 'Zombie Combo' bonus is awarded for
taking out a wave of zombies in succession.
How long can you hold back the creeping doom?
ENTRY
2 - HERO TIME 2
SEUCK Format: Standard SEUCK
Game design:
IndyJR/FanCA
Graphics:
IndyJR/FanCA
Music:
Richard Bayliss
Mods (if any): Music
on the front end.
You are a Lonely knight, who must defeat forces of evil
- skeletons, bats, deadly spiders and colect gold from wooden chests.
You must travel across four different levels, the forest, village, cemetery
and old church dungeons. Good luck brave knight!
ENTRY 3 - DOUBLE OR NOTHING
SEUCK Format: Standard SEUCK
Game design:
Alf Yngve
Graphics:
Alf Yngve
Music:
Richard Bayliss
Mods (if any): Music
on the front end, scrolling raster bars reversed, 2 players linked
to 1 control
Your world is at war. But as the chaos rages around you,
your mind seems to drift... your memories grow contradictory. You fear
that you are going mad. Are you living in two places at once? Are you
experiencing an alternate life in a parallel reality?
Are you one man in one world... or two identical copies sharing
one mind and two realities?
You must survive the war to find the truth. You must stake
everything on finding yourself. It's double or nothing.
With one joystick you control two alternate versions of the
protagonist. One version (left-hand screen) fights an alien invasion
of Earth, the other (right-hand screen) fights an army of robots. Occasionally
both versions may enter the same reality. Eventually both men will
enter a shared space outside normal spacetime, where they can confront
the source of the invasions.
ENTRY
4 - NOXUS
SEUCK Format: Standard SEUCK
Game design:
Alf Yngve
Graphics:
Alf Yngve
Music:
Richard Bayliss
Mods (if any): Music
on the front end, sprites behind background and 2 players linked to
1 control
A foreign power is preparing to release a massive amount
of dangerous chemicals into the atmosphere. Your mission is to sabotage
the chemical plant. Before you can exactly do that, you must guide a
drone into enemy territory to defend your aircraft from hostile fire. Proceed
from drop area into the plant... Sabotage all vital machinery and escape.
ENTRY
5 - SHAKEN - The Tale of the Swordless Ninja
SEUCK Format: Standard SEUCK
Game design:
Roberto Dillon
Graphics:
Roberto Dillon
Music:
Richard Bayliss
Mods (if any): Music
on the front end
The evil Shogun has murdered your clan and stolen your
family Katana that was passed along from generation to generation. Swordless
and armed only with a bunch of Shaken.You have to infiltrate the Shogun
Headquarters and take it back!. Watch out for the Shogun's hench people.
They are ready for you.
ENTRY 6
- Vampire Hunter 2
SEUCK Format: Sideways Scrolling
SEUCK
Game design:
IndyJR/FanCA
Graphics:
IndyJR/FanCA
Music:
Richard Bayliss
Mods (if any): Music
on the front end, raster bar colours and direction altered
After the defeat of Mozgorioth the evil vampire in "Vampire
Hunter", in Transylvania. Astaroth, brother of the beaten monster is in
New York. In an attempt to get his revenge on Adam, for killing his brother.
He wants to kill all population using an ancient poison in the city sewage
system. Playing as Adam, You must destroy all the evil forces in New York,
and kill Astaroth, who will be waiting for you in the theatre. You are
the fearless Vampire Hunter.
ENTRY
7 - 1941 - The Secret Conflict
SEUCK Format: Standard SEUCK
Game design:
Gibranx
Graphics:
Gibranx
Music:
Richard Bayliss
Mods (if any): Music
on the front end, raster bar colours and direction altered
World War 2 is in operation. A series of bombardment
attacks have taken place on your home island. Fortunately the enemy
planes run out of bombs and missed your Hangar. You and / or a friend
are a fearless pilot of an English World War 2 fighter plane. As part
of the Allied forces, you must thwart the enemy forces of the evil
Dictator. To be able to complete your mission - and maybe get a reward
for it. You must take a long flight to another city. In a cover up
attempt to put a stop to this war once and for all. Your battle will
take place in air, across land and sea. . Joystick port 2 controls
a plane which can only shoot upwards, where as joystick port 1 can shoot
directional fire. Good luck pilots.
ENTRY 8 -
Last Hope (the)
SEUCK Format: Standard SEUCK
Game design:
Gaetano Chiummo
Graphics:
Gaetano Chiummo
Music:
Gaetano Chiummo
Mods (if any): Music
on the front end, raster bar colours and direction altered
In the year 3000 a new planet was discovered: it was
very similar to our planet Earth, and so it was called "Earth II". Within
100 years, the richest part of the population of the Earth emigrated to
Earth II. The poor were still living on an already wasted planet but,
just when they were losing their hope in the future, some young brilliant
scientists started searching for a way to clear the water and the air,
to improve the agricolture and to get new sources of energy. They finally
succeeded, and brought the planet to a new life. In the meantime, the
people who colonised "Earth 2" were almost starving: just as their food
supplies were almost over, they found themselves unable to work and to
produce food on their own. At that point, they decided to go back to their
old planet. Soon they discovered that a hostile alien race was planning
to destroy the population of both Earth and Earth-II! You've been enlisted
to control the most technologically advanced space-fighter, the only effective
weapon in the hands of the Earth-II inhabitants. You must fight against
the alines through three "stages":
1) The asteroids belt;
2) The enemies' space station;
3) The Head Quarter of the alien army.
At the end of the third stage you must fight against the enemies' ultimate
weapon; if you destroy it you can fly back to your beloved Home Planet.
This game is for 1 or 2 players.