News & Updates
*2005*
December 2005 news
Balloonacy 2 (100% version
released)
As a birthday treat from me, I
thought I give you the updated version of Balloonacy 2. There was
originally a bug in the game, where the key got stuck in the
background, when the player dies. I have now fixed this problem. Other
changes made is the music in the title & end sequence. Finally a
pause & quit game option enabled. I have also disabled the RESTORE
key too. If you want to check this game out then go ahead and
This way to the game
Merry Christmas Everyone -
Presents galore
Merry Christmas, Santa bayliss
comes delievring gifts, of which is a game project, written in one
whole week
called "Xmas Crazy". So if you're in the festive mood, then this is the
latest Christmas special installment for you all courtesy with Civitas.
Enjoy the game, have a very Merry Christmas and I'll see you in 2006!
Download Xmas Crazy
Sub Hunter diary updated:
Only a small update to
the Sub Hunter diary as not much production has been done with this
project.
Balloonacy
2 finally released:
For the final release
of mine (for this year) we end it all (until 2006) with Balloonacy 2. An arcade adventure game for the
Commodore C=64. This game consists of 16 different caverns of various
horrors for your balloon to seek and explore and dash for the exit.
Another two TND Classics disks added
I have found yet more of my old stuff, written in the
past. So, I have added those to the TND Classics vault. At the moment,
it looks as if this is probably the last of the TND Classics disks,
unless I can find any more of my old stuff. Sadly, searching for more
old games I wrote probably looks pretty bleak, as many games I wrote in
the past, sadly got thrown a
way, due to damaged disks and tapes - many,
many years ago. I believe I wrote more than 200 games since 1991 using
SEUCK, but sadly so many years of my fun SEUCKing had gone to the dark
tombstone - the corrupt disks & tapes, that is.
This way to the Classics Vault
2 new TND games added
Two new TND games have been added. We have Beat Machine, a game which I
wrote for the 2005 mini game compo (Sadly that bad) and also Deep Sea
Salvage (Which I added to the Minigame compo 2005 C64 entries pack. Get
them while they're hot.
Beat Machine
Deep Sea Salvage
Sub Hunter diary and game preview updated
I have been spending most of my time today working on Sub Hunter,
however, I decided to update the playable preview, to make things a
little more fair - although the old game preview is included as well :)
So now the game has more fairer collisions, and some additional
features. The enemy sprites & scroller are a little more slower.
Hope you enjoy this preview.
Download Games
Sub Hunter Diary
October 2005 news
PC Section added
Because I occasionally write stuff on the PC, using Dark Basic, Games
Factory, GameMaker, etc. I decided to start a download section for my
PC games, I wrote.
Download PC
Richard celebrates 10 years of releases
To mark our 10th anniverary of
releasing my own games on the C64 to the public domain, a celebration
demo is born.
This release was originally on CSDB,
but had been removed, by myself because there had been a lot of
unfriendly bragging against this
little release, and bragging over productions I wrote the past. Which
really annoyed me quite a
lot. So that is the reason for removing this demo from CSDB.
Download it here
Sub
Hunter news
After the release of the Sub Hunter
preview, and loads of reactions regarding this project on Lemon64. I
would like to say a big thank you to you all for your kind help and
kind support. I really appreciate it and I will try to code this game
to how some of you would like to see this game.
Frank and I have discussed about the release of the full game for
when/if it gets finished and fully beta-tested. Once finished, this
production will be added to the TND website for you to download and
really enjoy. It might take a long while yet, as there is loads of work
on this project is inevitable. There will also be a tape-masted version
for Cronosoft too, possibly using the Freeload (and traditional Ocean
Loader colours and maybe remix of Ocean Loader too - well that's what
Frank suggested) however we have a long way to go before we see the
light at the end of the tunnel with this game.
I have updated the Sub Hunter diary with more gossip about what I have
been up to.
Download Sub Hunter preview from here
Enter the diary
Sub
Hunter playable demo released
I have released a 1 level playable
preview of Sub Hunter. This game demo features the very first level, to
appear in this game. I'm very happy with the result and will look
forward to doing the full game :)
Download Sub Hunter preview from here
Another
update to the Sub Hunter diary
The Sub Hunter diary is two pages
now. Want to know what I have been up to with this project? Check the
Sub Hunter diary
Sub Hunter diary (page 1)
Sub Hunter diary (page 2)
..... and finally
Coming
to the end of October, there is a big surprise in store. I won't tell
you what it is, but I think you'll be looking forward to it.
September 2005 news
Another
update to the Sub Hunter diary
The first level is nearly finished.
So a playable demo of the game should hopefully come later on this
month. However, for now, please check out the diary
Sub Hunter diary
Another
update to the Sub Hunter diary
This time it is a spine-chilling
tale about what happens if a swimmer gets hit by the player's torpedo,
an enemy sub, or a deadly fish. Well, I can tell you it is something
very unpleasent in this game. Heh, check out the diary and you will see
what I mean.
Sub Hunter diary
Another
contribution - Prof
Mombasa Joe has struck again with
another Public Domain game of his called "Prof". You can find this on
the contributors page.
Contributors page
Another
contribution - The War
I have added the finished version
of "The War" by Frank Gasking (And finished off by myself, with some
enhancements).
Contributors page
Sub
Hunter diary updated
So you wonder what I have been up
to recently with the Sub Hunter project? Well, I have updated the diary
once again, to let you know how I am doing with the game. The good
thing about this game project is that I am coping well with it :) More
info is in the game diary.
Sub Hunter diary
Another
C64 contribution - Driver
When it comes to freeware
contributions/or exclusives, I get really happy with the support.
Today, we are proud to add to the "Contributors" vault, "Driver", a
sort of racing game, based on the Commodore Format game, "Road Course".
Special thanks go to Mombasa Joe for the game release and requesting
music included in the game. It is now done and ready for release.
If
you have anything you would like to contribute to the TND Contributor's
vault, then please feel free to bung it over to me via email and
I'll evaluate then release if suitable enough. :)
Contributors page.
Real
Speed We Need - Finally released
Real Speed We Need has finally
been released. Before you all get excited, the bad news is that it is
only a preview, and sadly not playable. Now for the worse news. I have
decided to scrap this project (It is the third time I decided on this).
This is mainly due to all the difficulties I have had experienced for
this project and I have not reached the end of level 1 yet. I could not
cope with the project anymore. So all that remains in my folder is the
game's source code, data and batch files. Now only if there was a
miracle :o(
Download
games
New
release - Snot & Crap (Full Game)
Frank Gasking, from GTW fame has given me permission, regarding his
game, "Snot & Crap". This game has been finished off, and is
now ready for release. Are you a SEUCK fan. If you are, then you'll
probably enjoy this game. It is cute and the characters are highly
amusing also. Unlike, Frank's game preview, this game has got music
instead of sfx. Credits are on the Friends & Contributors page.
Contributors page.
Coming
in October 2005
More good news.
Coming to the fall of October 2005, is a playable preview of "Sub
Hunter". Yes, if I get the 1 level preview finished by then, you'll be
able to get your grubby mitts on to this game preview. Hope you look
forward to it. As for RSWN, I don't know what's happened recently, as
someone else is looking at this game at the moment, regarding my
difficulties with the programming side of the main game attack waves
engine. As soon as this is sorted, I will let you know: I promise)
No Polly Tracker entry?
I was thinking about entering
the Polly Tracker compo, but sadly I never got around to it. But I will
contribute a Polly Tracker tune sometime in the near future. It is just
sorting out some digi instruments for the tracks. I checked out the
compo entries, and realized it is a compo I missed. If I end up doing
Pollytracker tunes, these will be added to the Download Music section.
Richard's
scene compo musics - coming soon
In the past, I had entered
various music scene party music compos. A thing of the past of course,
but I'll also be uploading these to the Music Page in the near future.
Could be any time, but I cannot promise.
My
C64 died, will it affect my game projects? Surely not :)
You probably wonder what this news is all about? Unfortunately my C64's
dead. So, at the moment, I'm going to have to live without one for a
few days, while another C64 is being delivered (hopefully by next
week). However, please don't let this news put you off. There are
people who use Commodore emulators, and also people who prefer to use a
real C64, like yours truly. This will not stop my game projects though,
as my projects are cross platform based. So no worries folks, my work
will still be under production. :oP
Scene World issue #15 now available
I have added Scene World, issue 15 to the Scene World archives. There's
plenty of news, features and also a review of a brand new C64 game,
called "Marble Logic".
Scene World archive
Sub Hunter activities
Sub Hunter will not continue for about a week or so, as I want a little
C64 coding/music break. The project will however continue next week. :)
August 2005 news
Sub Hunter diary updated
Once again the Sub Hunter diary has been updated with the latest
about this game.
Sub hunter diary
2 new C64 games - kind of!
I have added yet more stuff for you to download and enjoy from
the TND web site, including my entry for the 2005 Mini Game compo which
I done in co-operation with Jaymz Julian, called "Protectoid".
There's also an unreleased game demo part, which I had wrote for "Death
or Glory" called "Ghost Ship".
Unreleased
TND tool added
I have wrote a tool in
June 2005, which was meant for release with Publication #56 diskmag,
but somehow it didn't get released. This tool was found on my disk
drive, so I thought that it would be worth a release. The program is
called "Digi Organizer & Music Player". It is, in general a program
that allows you to load in your own music and digi-organizer modules.
Full informations are provided in the program itself.
The download tools section
You kicked my dog
A brand new demo, called "Dancing Dawg" has been released.
This is an interesting picture-animation demo, which I quickly
programmed and I thought would probably be interesting for all people
to check out. The demo of course was coded by myself, featuring a 3
framed picture drawn by Philip and some music also composed by me.
Sub Hunter diary updated
The Sub Hunter project continues
and some more active work has been done with this project.
Sub Hunter diary
Sub Hunter diary updated
I have updated the Sub Hunter diary
once again as today I done more work with the project. Only a small bit
of work, due to sheer boredom - as usual! Well, I had to get on with
something huh.
Oh, and one more think. I have added a new URL on the links page as well.
Sub Hunter diary
New game released - Jeffy!
While you're waiting for more of
Sub Hunter, RSWN, and Crash Course. I have been working on a little new
game, which pleased me in some kind of way. I don't know if it would be
your sort of thing though. The game is called "Jeffy". It is a collect
'em up, with a good skill or reaction. Probably get a bad rating in
GameOverView, we just have to wait and see.
Give me Jeffy game
Sub Hunter - Updated
More work in progress on Sub
Hunter. Want to see what I have been doing with the project recently?
Yeah? O.k. Visit The Sub Hunter
page and you'll see more banter about my progress, and also some nice
screen shots of the work done too :)
July 2005 news
Sub Hunter - Updated
I have once again done more to the
Sub Hunter game project, after a prolonged delay. Well, if you're
interested about this diary, sink your way through to The Sub Hunter page
TND Web site updates
The TND web site has once again got
a new look to it. I hope you like it :o) Heh, well, it had to happen
didn't it? And so it has. So now, after a major backlog of tough
going works on this site, I have finally managed to get the whole thing
up and running. Oh, and a thorough spell check too.
We also have another two new disks added to the TND Classics archive,
which are TND Classix #16 & #17.