JULY 2020
12th July
2020
It's a demo extravaganza from
Blazon.
We Love C64 by Blazon
Here's
something to keep you entetained if you are in to watching demos,
moving raster bars, swinging logos and other cool things like that.
Blazon (A group which I am currently in brings our newest mega demo
called "We Love C64". Each part in this demo compilation requires aid
of the spacebar to skip each demo part. The demo also features some
nice parts by Dr.J/Delysid and also one or two from Mythus. I do hope
you enjoy this nice collection of demo parts, which we all have worked
hard on.
We Love C64
1st July
2020
A funny 4K Game for you
Zzapped in the Butt by Richard
Bayliss
While
you are waiting for the results for the Official C64 SEUCK Compo 2020
to come out (Which won't be until the prize package is completely ready
(I estimate it around about August 2020)). We have a fun little 4K
treat for you. This time it is Zzapped in the Butt. A small 4K game,
which has been entered to the Craptastic
Compo 2020,
run by the Reset team. In this little game, you have to defend your
city from a pink mothership. Trouble is however, although a protective
shield was fired up to defend your planet. The mothership had other
ideas and is dropping aliens down to invade the city. Your mission is
to fire lazers at the aliens, zapping them into a puff of
smoke.
Avoid crashing in to them. The pink mothership will fire lazers from
time to time, making the game more of a challenge. At the end of the
day, you don't really want to be Zzapped in the Butt by any chance do
you?
Make my Day Aliens - Time for Zzapped in the Butt
JUNE 2020
29th June
2020
1 Contributor
release
Othello Revenge by Matteo Angelini
This
is a fun little strategy game programmed by Matteo Angelini, using CC65
and C language. Othello Revenge is based on the all time classic board
game, Reversi. This game features scrolling background graphics and
presentation based using the charset from the Hanoi Tower, which Matteo
launched a few months back. The idea of this game is to place as many
pieces on to the board adjacent to your opponent, trying to capture as
many of your opponent's pieces and transforming them to your own
colour. This game consists of 4 different skill levels. One of which
you can play against a friend or family member and another where you
play against the computer. The harder the level the longer thinking
time the computer has. At the end of the game, the winner will be
decided when the game board is full or there are no possible
moves.
Feeling BOARD with Lockdown? ... Let's play Othello Revenge
26th June
2020
KICK ASSEMBLER SEUCK FRAMEWORK
UPDATED
KickAssembler SEUCK Enhancement
Framework V3 released
The
third version of the Kick Assembler SEUCK Enhancement framework has
been released. This framework still has a lot of the old features, but
there are some bug fixes and additional improvements implemented. This
includes front end and in game charset animation, title music options,
jingle options, etc. The opening file framework.asm has a lot of
features which you can enable/disable in your game. The front end
colour override bug has also been fixed. The game used this time is my
SEUCK Compo Entry, Guillotine - The Doom Machine. Enjoy.
This way to Kick Ass SEUCK Framework V3
5th June
2020
SEUCK COMPO VOTING LIVE + A BRAND
NEW SNAKE GAME
The Official C64 SEUCK Compo 2020
voting is now in session
The
voting stage for this year's official C64 SEUCK Compo 2020
has
been launched today. Please read very carefully the instructions on how
to vote for your favourite entry. The closing deadline for voting is
30th June 2020. Which C64 game from this year's Official C64 SEUCK
Compo 2020 is going win the compo this time? Nobody knows, but after
the voting has finished the result will be revealed. The winner of this
year's Official C64 SEUCK Compo 2020 will receive a new version of
their game featuring new front end, and if possible work imported in to
the SEUCK Redux engine with a new front end and other tasty
enhancements. Also, like with last year's winner Pagoda Warrior
(below). You could end up with a .tap version of your game with loading
picture, music and possibly a tape inlay cover to print off. Who can
make it to the top I wonder?
Visit the Official C64 SEUCK Compo 2020 and vote for your favourite
compo entry
New C64 game: The Forever
Extending Hungry Snake by Richard Bayliss
It
is time for yet another Lockdown treat. This time by the way of The
Forever Extending Hungry Snake. This is a small fun score attack game I
have written a couple of weeks ago as another theC64 game programming
challenge. You star as a snake, which moves around the arena. However
it extends constantly. The idea of this game is to survive and score as
many points as you can, by extending and eating as much fruit as you
can. however death skulls mysteriously appear on screen. It is your job
chomp your way into the fruit. Eat bombs to clear the arena and
completely shed all of your skin and keep on playing. That is until you
hit a wall or face your fate with a deadly skull. Remember to eat
plenty of fruit (then play the game. Whoohoo!)
1st June
2020
SEUCK COMPO DEADLINE EXPIRED
Submissions closed
The
official C64 SEUCK Compo 2020 submissions deadline has now drawn to a
close. Any later submissions will be moved to the outside compo section
on the compo page. A huge thank you to everybody who took
interest
and particicpated in this year's official C64 SEUCK Compo. The voting
start later on this week, on the next TND web site update (Friday 5th
June 2020). Once again, a huge thank you to alll of this
year's
participants. So which C64 game will follow last year's
winner
Pagoda Warrior? We'll have to wait and see.
MAY 2020
31st May
2020
Raining out
another new release + 1 SEUCK Compo 2020 entry
Storm Chase by Richard Bayliss
Now
that's a surprise. Another new game 2 days after Mega Tank
Blasta! This time it is Storm Chase. A fun collect and dodge
'em
up written 100% on the full size theC64. This game was originally made
for Scene World, which has sadly been delayed once again, due to
circumstances beyond control. The game has been given the okay to be
released as May 2020 was originally the deadline. You play a
storm chasing lad, who has to grab falling rain drops and avoid being
struck by lightning or flooding his home village. This is a fun game,
which includes all game data (combined together) along with source
code. So should you want to improve or make your own version of this
game. You are very much welcome to, providing that the game is free.
To find out how I made this
game. You'll need to wait until Scene World issue #30 has been released.
Pour away to Storm Chase
Lagrangian Point 3 - The
Earth-Moon elevator by Recycled Arts
Getting
extremely close to the SEUCK Compo 2020 deadline. A new entry from
Recycled Arts. This time it is a sequel to the very first Langrangian
Point game. However, a completely different game. It is the Earth-Moon
elevator. Man has created an elevator which can transport humans from
planet Earth directly to the moon. However, while travelling to the
moon, there are some hazardous consequences that you have to be aware
of. Airborne forces are trying to destroy the lift. Luckily the lift
consists of a deterrent from attack. Can you reach to the moon in an
elevator? We'll have to wait and see.
Lagrangian Point
3 - The Earth-Moon Elevator
29th May 2020
IT'S TANK
BLASTING TIME + a SEUCK Compo 2020 Entry
Mega Tank Blasta by Richard
Bayliss and Alf Yngve
The
New Dimension is very pleased to bring to you Mega Tank Blasta. A game
I made specially for Reset's Mix-I-Disk. Unfortunately due to the heavy
delay of issue 13 of the magazine. I have been given the go ahead to
release this game. Mega Tank Blasta is a push scrolling shoot 'em up,
originally created with SEUCK. Enhanced with SEUCK Redux, with smart
aim firing and a few other things. It is a game in which you patrol a
heavy amored tank, ready to blast anything in sight. A rogue agent has
broken out of a U.S. high security prison, and has escaped out of the
country in a gun boat. Sightings have spotted the boat heading towards
a UK port. Your mission is to fight through 3 different parts of the
world, and locate the gun boat. Well, what are you waiting for ... Go
and get him!
It's Tank Blasting time
SEUCK Compo Entry #8: Terminus by
Mo Dernart
A
new entry has popped by this week. It is a fun little dodge 'Em Up by
Mo Dernart. In this game, you control a yellow thingummygig around the
game screen. Pick up disks and score as many points as you possibly
can. However watch out for the deadly obstacles otherwise one hit and
you're finished for good.
The Official C64 SEUCK Compo 2020 is
closing its entry submissions this Monday, so you have until Sunday
31st May 2020 to submit your compo entries before it is too
late.
Terminus
14th May 2020
A FAST
SHOOTER FROM VOX VIDEOGAME
Oblyblam by Pinov Vox
Pinov
Vox is proud to deliver to The New Dimension yet another fun space
shooter created with the Shoot Em Up Construction Kit. Oblyblam is a
fast scrolling space shooter in which you fly over an enemy base and
try to make as much mess out of it as you possibly can. There are 3
different versions of the game, which you can choose from. One of which
consists of a title screen with full high score table. The second of
which consists of a title screen with a high score and just in game
sound effects, and the third which gives a title screen with a set of
colour bars scrolling inside the charset. Enjoy this contribution.
APRIL 2020
24th April
2020
A NEW TOOL
FOR YOU
TOTAL TAPE 2 by The New Dimension
A
second edition of the Total Tape double pack has been released. Now you
can experience another two remakes of two different classic tape
loaders. The first of with is Totally Gold, a remake of the classic
U.S. Gold style tape loader. Secondly and finally there is Totally
Alpha, a re-creation of the classic CRL loader (With optional sprite or
border flashing). Enjoy another trip down memory lane :)
21st April
2020
SEUCK Compo
2020 Entry #7
Space Fighter by Pinov Vox
With
just over a month to go until the submission deadline and we have a 7th
entry. Space Fighter by Pinov Vox. This is a horizontal scrolling shoot
'em up in which you transport your space fighter into a deadly mother
ship and try to wipe out the alien empire. This is a game for 1 or 2
players, and also features a nice loading picture by Fabs/Hokuto Force.
Have fun blasting aliens.
17th April
2020
LOCKDOWN
2020 Special #2
Amok by Phil64
While
a lot of us still trapped indoors during the Covid-19 lockdown, and it
has been extended further. There's another great game to help entertain
and cheer you up during these hard times. It is a superb dodge and
avoid game, which features some amazing effects. Amok is a fun game in
which you control a white cursor around the game screen. You must avoid
bumping into any obstacles otherwise the game is over. Keep on scoring
as many points and let's see if (without cheating) you can be the first
player to score 999 points. Go for it :)
15th April
2020
Official
C64 SEUCK Compo 2020 - ENTRY 6
Fish Pond - RoboVox by Pinov Vox
Now
here's a funny parody game, which doesn't really inflict the compo
rules. Fish Pond - Robovox is a fun 3-part Italian S.E.U.C.K cartoon
caper, written by Pinov Vox. It features colourful game worlds, some
really cute sprites and some challenging game play. You must help Fish
Pond save your friends from an evil Vallain, who leaves them stranded
close to danger. Fish Pond has a different weapon to fire in each part
of the game. Oh, and you won't be able to play each part too easily. I
sense that there is something fishy going on here :)
Help fish pond rescue his friends
12th April
2020
LOCK DOWN
2020 SPECIAL: A NEW FULL GAME
Toilet Paper Stacker
While
we are going through pretty tough times in lock down at the moment. I
wanted to make use of some of my time with boredom. So while there was
nothing else to do, I worked on a fun little game, which I designed and
programmed in Arthur Jordison's CBM PRG STUDIO
(Which I recommend you check out, it's a fun cross-platform CBM
development suite) . The game is called "Toilet Paper Stacker". The
Commodore 64 has contracted a deadly virus, which has now been
concealed inside a glass cabinet. Your job is to try and break the
glass by stacking over sized toilet paper on to the glass cabinet.
After a 7th successful stack, the glass will break and the virus gets
wiped out. You will have five minutes to score as many points as you
possibly can. There's a slight catch though. You have 3 chances. If you
drop a toilet roll and it doesn't successfully stack, a chance is lost.
The game ends after all chances are lost, or the time runs out. Try to
score as many points as you possibly can. I know this game is
unrealistic, but it should be fun.

Let's grab some toilet rolls and stack
OTHER NEWS:
CRAPTASTIC 2020 - AH
YEAH! - Let's Zap 'Em in the Butt!
The
New Dimension WILL be participating in the Reset Craptastic 2020 Game
competition. I am working on a C64 4KB game called ZZapped in
the
Butt. The game is also being written in CBM PRG STUDIO. This is going
to be a simple little arcade game inspired by a C64 game that was
featured on the Wicked Software 50 Great Games cassette. I have fond
memories about that particular game, involving a Helicopter and and
Flying saucer. I cannot remember the name of the game, but you had to
defend your city from mines that were being dropped by the flying
saucer.
ZZapped in the Butt is going to be slightly (or should
I say COMPLETELY different). At the bottom of the screen are 4 cities.
At the top of the screen is an alien mother ship. You control a space
hyper space craft. Your mission is to try and prevent as many cities as
you can from an alien invasion. This can simply be done by fighting the
aliens with your lasers. However, if an alien hits the city. It will
become destroyed. If all cities are destroyed or a life has been lost,
the game will end. Here's a screen shot of the work in progress so far.

HAPPY EASTER!
1st April
2020
S.E.U.C.K
REDUX TUTORIAL UPDATE: A complete project
Rocket 'n Roll Redux - Updated
This
is just a small update to let you know that the SEUCK Redux tutorial
page I did yesterday has had a slight update. The most up to date
version of Rocket 'N Roll has been added to the project archive. This
is the build that should be used. The game play has been made slightly
easier, with less rapid firing aliens. The player also has more lives,
and the shield code (after collecting a power up) lasts for a while
longer. Also the work disk also contains the final build of the game.
Should you be looking for just the game to play :). Have loads of fun
tossing those rockets into space :)

Updated Rocket 'N Roll tutorial, at SEUCK School
MARCH 2020
31st MARCH
2020
S.E.U.C.K
REDUX TUTORIAL UPDATE: A complete project
Rocket 'n Roll Redux
To
close the S.E.U.C.K Redux section in the SEUCK School. A final and 10th
chapter has been launched, which is based on working alongside a
complete game project. This project today is Rocket 'N Roll Redux. The
tutorial teaches the basics from how to add new music to your
production, awarding the player power ups, smart aim aliens, linked
enemy explosion, improving end of level boss stages, creating a new
score panel, all the way to making a brand new front end. This tutorial
is mostly aimed at beginners. If you follow the steps
carefully
you should be able to succeed in future SEUCK Redux Development.

SEUCK REDUX TUTORIAL
24th MARCH
2020
NEW
CONTRIBUTOR'S RELEASE
Nucleo 448 by Leonardo Vettori
Do you remember the game Nucleo 447 last year. If you haven't then why
not check out the Official
C64 SEUCK Compo 2019.
As this game was originally released as a competition entry last year.
It was also a shame that this game missed out on the top 3. Still,
moving on to 2020. Leonardo Vettori tweaks the game and brings this
exclusive release for The New Dimension. Nucleo 448 is an updated
version of Nucleo 447. It is a brilliant vertical scrolling SEUCK
REDUX sci-fi shoot 'em up, now featuring aiming aliens, new status
panel and also power ups. Messages far from outer space has been
translated by a mad scientist. An asteroid is hurtling towards your
home planet. You have been assigned to stop it. Unaware about the
consequences, you venture into the asteroid ready to fight the aliens,
and the asteroid's creator. Can you fight against the machine, and work
out who, or what is behind this threat?

Nucleo 448
22nd MARCH 2020
SEUCK Redux
Update
SEUCK Redux Framework updated
The
SEUCK School tutorial, based on SEUCK Redux has now been updated. This
corrects a few mistakes from the first update. Also the feature uses
the most simplest way to save your own SEUCK game data and exporting
the data to the SEUCK Redux project. A lot of the feature is still
currently old, but as time progresses further on. This feature will be
updated with even more practical examples, to help beginners with the
SEUCK Redux frame work.

SEUCK REDUX FEATURE
13th MARCH
2020
2
Contributor's games and a SEUCK Compo 2020 entry
Atom Heart by Mo Dernart
We
have 3 more games from Mo Dernart this time round. All of which are
Deluxe editions. First we start with Atom Heart. You may have
remembered it from the Official C64 SEUCK Compo 2018. This is the more
deluxe edition, which consists of a loading picture, inlay, etc. Dare
you enter The Hive and destroy the nasty creatures, before
your
planet gets destroyed.

Atom Heart (2020 Edition)
DemonStar 2 by Mo Dernart
Secondly
comes a deluxe edition of a new game that was released last year in the
Official C64 SEUCK Compo 2019. Demon Star 2, inspired by an old stategy
board game. This game pits your skills against the enemy forces.
Collect valid objects and score as many points as you possibly can.

DemonStar 2
Wild
Wafers Deluxe by
Mo Dernart
The
Fith entry for the Official C64 SEUCK Compo 2020 is Wild Wafers by Mo
Dernart. This is a fun little blaster, best played on NTSC. The game
was inspired by a sub game in a well known C64 game of the early
1980's. So rewind the tape back to 1984, and get blasting those aliens
and rake in as many points as you possibly can. Have loads of fun.

Wild Wafers Deluxe
10th MARCH
2020
2
Contributor's games
JERO by Mo Dernart
Who
remembers the classic Mastertronic Games Creator? I remember first
seeing this in the C64 Classic CD compilation which was bought from a
music and video game shop in the very early 2000's, a few years later I
bought Creations, from EBAY on tape, and it turned out to be the same
games creator. Today we have two of these MGC games complete with new
title screen, created using my MGC Title Screen Maker V1.0. The first
game is JERO, a funny platform game by Mo Dernart. You play a Jumpman
Eggbeater Retreival Operator, who must jump from one platform
to
another, collecting remains of broken satellites, which were destroyed
after the destruction of a Power Plant. You also have to watch out for
the enemy drones, that try and stop you. Try not to fall to the very
bottom ground.
JERO
BEATNIK BERT by Mo Dernart
Now
here's something that is totally mad. Mo Dernart's second game is an
amusing title called Beatnik Bert. The game carries an amusing story on
the title screen. Also to add to the humour. The title screen
and
tape loader consists of a rendition of The Sugar Plum Fairy, which was
converted from BASIC to SIDWizard. :) Help Beatnik Bert pick up his
haunted pipe inside his basement. Watch out for the deadly bongos and
the substance that is fired from the pipe. It is time to smoke that
pipe and chant Ohhhhmmmmm! ;)
BEATNIK BERT
6th MARCH
2020